So, I've recently been trying to find a 3D modeller for a game I'm writing and K3D seems perfect. Within minutes I managed to create a suitable test scene for my game. However I'm totally stuck now. Firstly, how am I supposed to export the entire scene as *.obj (not a single object, but everything as one obj file)? It seems to me that you need an *.obj exporter (rather than a mesh writer) is this included in 0.7? (I'm running 0.6.7) I saw this was actually part of a GSOC project.
After I couldn't export the scene as an obj, I decided to try and group the objects into a single mesh... but I can't figure that out either (and it wouldn't be ideal if I did to be honest).
I also want to be able to texture my scene, but I can't understand how to do that as well - I've seen there is one texture tutorial but that says that the menu doesn't exist any more and is outdated.
The lack of K3D documentation is incredibly frustrating, am I missing something? Is there some manual somewhere I haven't found?