Todo List

Member k3d::blobby::validate (const mesh &Mesh, mesh::primitive &Primitive)
Validate table lengths here

Member k3d::blobby::validate (const mesh &Mesh, const mesh::primitive &Primitive)
Validate table lengths here

Member k3d::data::load_external_resource (xml::element &Element, const ipersistent::load_context &Context, ipath_property::reference_t &Reference, filesystem::path &Value)
Change this to use generic_path after version 0.8

Member k3d::detail::initialize_types ()
Come up with a more explicit type for these

Class k3d::filesystem::igzstream
Implement this using boost::iostreams

Class k3d::filesystem::ogzstream
Implement this using boost::iostreams

Member k3d::graph::operator<< (std::ostream &Stream, const undirected &RHS)
Print the topology

Member k3d::ngui::selection::state::implementation::k3d_data (selection::mode, immutable_name, explicit_change_signal, no_undo, local_storage, no_constraint, no_property, no_serialization) current_mode
Restore undo/redo capability

Member k3d::ngui::spin_button::control::on_entry_activated ()
What the heck is this?

Member k3d::ngui::transform_tool::set_motion (const motion_t Motion)
standardize set_motion in selection tool and transform tools

Member k3d::ngui::transform_tool::transform_target::create_transform_modifier (const k3d::uuid &Class, const std::string &Name)
check for same name too

Member k3d::persistent_property_collection::save (xml::element &Element, const ipersistent::save_context &Context)
Next time we break backwards compatibility on documents, merge properties and their metadata

Member k3d::qtui::selection::state::implementation::k3d_data (selection::mode, immutable_name, explicit_change_signal, no_undo, local_storage, no_constraint, no_property, no_serialization) current_mode
Restore undo/redo capability

Member k3d::ri::istream::RiConnectShaderLayers (const std::string &type, const std::string &layer1, const std::string &variable1, const std::string &layer2, const std::string &variable2)=0
Come up with a better way to handle non-standard calls

Member k3d::ri::istream::RiShaderLayerV (const std::string &type, const path &Path, const std::string &name, const std::string &layername, const parameter_list &Parameters=parameter_list())=0
Come up with a better way to handle non-standard calls

Member k3d::string_cast< filesystem::path > (const filesystem::path &RHS)
Is this really the correct behavior?

Member k3d::xml::load (mesh &Mesh, element &Container, const ipersistent::load_context &Context)

Remove this block of code no later than version 1.0

Member module::collada::io::addGeometry (daeElement *library_geometries, const std::string &name, k3d::mesh *mesh)
Support faces with holes

Member module::ngui::snap::snap_tool_detail::set_motion (const motion_t Motion)
standardize set_motion in selection tool and transform tools

Member module::ngui::snap::snap_tool_detail::transform_target::create_transform_modifier (const std::string &Name)
check for same name too

Class module::ngui::undo_tree::detail::implementation
This use of the pimpl-idiom is obsolete and doesn't make much sense in the context of a plugin

Member module::ngui::user_interface::parse_startup_arguments (const arguments_t &Arguments, bool &Quit, bool &Error)
Figure-out why printing a path with a non-ASCII character throws an exception, see http://sourceforge.net/tracker/index.php?func=detail&aid=1364098&group_id=11113&atid=111113

Member module::obj::io::mesh_writer::on_write_mesh (const k3d::mesh &Input, const k3d::filesystem::path &OutputPath, std::ostream &Output)
Support faces with holes

Member module::polyhedron::bevel_faces_implementation::on_rewrite_hint (iunknown *const Hint)
Improve the implementation so we don't have to do this

Member module::polyhedron::fillet_edges_implementation::on_rewrite_hint (iunknown *const Hint)
Improve the implementation so we don't have to do this

Member module::scripting::mesh_modifier_script::on_rewrite_hint (iunknown *const Hint)
Improve the implementation so we don't have to do this

Class module::selection::select_companion
Decide whether this plugin is needed at all

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