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Member
k3d::blobby::validate
(const mesh &Mesh,
mesh::primitive
&Primitive)
Validate table lengths here
Member
k3d::blobby::validate
(const mesh &Mesh, const
mesh::primitive
&Primitive)
Validate table lengths here
Member
k3d::data::load_external_resource
(xml::element &Element, const ipersistent::load_context &Context, ipath_property::reference_t &Reference, filesystem::path &Value)
Change this to use generic_path after version 0.8
Member
k3d::detail::initialize_types
()
Come up with a more explicit type for these
Class
k3d::filesystem::igzstream
Implement this using boost::iostreams
Class
k3d::filesystem::ogzstream
Implement this using boost::iostreams
Member
k3d::graph::operator<<
(std::ostream &Stream, const undirected &RHS)
Print the topology
Member
k3d::ngui::selection::state::implementation::k3d_data
(selection::mode, immutable_name, explicit_change_signal, no_undo, local_storage, no_constraint, no_property, no_serialization) current_mode
Restore undo/redo capability
Member
k3d::ngui::spin_button::control::on_entry_activated
()
What the heck is this?
Member
k3d::ngui::transform_tool::set_motion
(const motion_t Motion)
standardize set_motion in selection tool and transform tools
Member
k3d::ngui::transform_tool::transform_target::create_transform_modifier
(const
k3d::uuid
&Class, const std::string &Name)
check for same name too
Member
k3d::persistent_property_collection::save
(xml::element &Element, const ipersistent::save_context &Context)
Next time we break backwards compatibility on documents, merge properties and their metadata
Member
k3d::qtui::selection::state::implementation::k3d_data
(selection::mode, immutable_name, explicit_change_signal, no_undo, local_storage, no_constraint, no_property, no_serialization) current_mode
Restore undo/redo capability
Member
k3d::ri::istream::RiConnectShaderLayers
(const std::string &type, const std::string &layer1, const std::string &variable1, const std::string &layer2, const std::string &variable2)=0
Come up with a better way to handle non-standard calls
Member
k3d::ri::istream::RiShaderLayerV
(const std::string &type, const path &Path, const std::string &name, const std::string &layername, const parameter_list &Parameters=parameter_list())=0
Come up with a better way to handle non-standard calls
Member
k3d::string_cast< filesystem::path >
(const filesystem::path &RHS)
Is this really the correct behavior?
Member
k3d::xml::load
(mesh &Mesh, element &Container, const ipersistent::load_context &Context)
Remove this block of code no later than version 1.0
Member
module::collada::io::addGeometry
(daeElement *library_geometries, const std::string &name,
k3d::mesh
*mesh)
Support faces with holes
Member
module::ngui::snap::snap_tool_detail::set_motion
(const motion_t Motion)
standardize set_motion in selection tool and transform tools
Member
module::ngui::snap::snap_tool_detail::transform_target::create_transform_modifier
(const std::string &Name)
check for same name too
Class
module::ngui::undo_tree::detail::implementation
This use of the pimpl-idiom is obsolete and doesn't make much sense in the context of a plugin
Member
module::ngui::user_interface::parse_startup_arguments
(const arguments_t &Arguments, bool &Quit, bool &Error)
Figure-out why printing a path with a non-ASCII character throws an exception, see
http://sourceforge.net/tracker/index.php?func=detail&aid=1364098&group_id=11113&atid=111113
Member
module::obj::io::mesh_writer::on_write_mesh
(const
k3d::mesh
&Input, const
k3d::filesystem::path
&OutputPath, std::ostream &Output)
Support faces with holes
Member
module::polyhedron::bevel_faces_implementation::on_rewrite_hint
(iunknown *const Hint)
Improve the implementation so we don't have to do this
Member
module::polyhedron::fillet_edges_implementation::on_rewrite_hint
(iunknown *const Hint)
Improve the implementation so we don't have to do this
Member
module::scripting::mesh_modifier_script::on_rewrite_hint
(iunknown *const Hint)
Improve the implementation so we don't have to do this
Class
module::selection::select_companion
Decide whether this plugin is needed at all
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