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		<title>K-3D Forums &#187; Recent Posts</title>
		<link>http://www.k-3d.org/forums/</link>
		<description>Seven Degrees of Freedom</description>
		<language>en-US</language>
		<pubDate>Sat, 04 Feb 2012 04:39:44 +0000</pubDate>
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		<item>
			<title>never on "How to export objects made with MakeSDS to STL for 3d printing"</title>
			<link>http://www.k-3d.org/forums/topic/how-to-export-objects-made-with-makesds-to-stl-for-3d-printing#post-7496</link>
			<pubDate>Tue, 31 Jan 2012 23:08:25 +0000</pubDate>
			<dc:creator>never</dc:creator>
			<guid isPermaLink="false">7496@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Everybody knows a tablet is good for apps, games, movies, slideshows, and reading. But what about the more unusual uses? Did you know, for instance, that you can run Windows 7 on an Apple iPad? Monitor your breathing and heart rates without chest straps or other clunky contraptions? Power a robot with &#60;strong&#62;&#60;a href=&#34;http://www.gold4fun.com/&#34; title=&#34;RuneScape Gold&#34;&#62;runescape gold&#60;/a&#62;&#60;/strong&#62; mad navigation skills?&#60;br /&#62;
Some of the unexpected tablet applications we've spotlighted here are prototypes, such as Ava, an upright robot that uses an iPad as its brain. And then there's Ardic's 65-inch touchscreen Android tablet, which is a bit impractical for most of us. On the practical side of things, there's Smartphoneware's Best Prompter Pro app that turns your iPad into a teleprompter. It records your speeches also--a boon for business pros who want to &#60;strong&#62;&#60;a href=&#34;http://www.gold4fun.com/&#34; title=&#34;runescape items&#34;&#62;runescape items&#60;/a&#62;&#60;/strong&#62; hone their toastmaster skills.&#60;br /&#62;
What's the future hold for tablets? A recent Gartner report, &#34;iPad and Beyond: What the Future of Computing Holds&#34;, offers a tantalizing glimpse into how slates may transform the computing landscape.The tablet's key attributes: A slim-and-light form factor, a large display (relative to the smartphone), instant on, and one or more cameras. Combined with back-end, cloud-based processing, the not-too-distant future may bring real-time language translation--a big plus for &#60;strong&#62;&#60;a href=&#34;http://www.gold4fun.com/&#34; title=&#34;runescape money&#34;&#62;runescape money&#60;/a&#62;&#60;/strong&#62; enterprises that manage a global, multi-lingual workforce.&#60;br /&#62;
&#34;For emerging user interfaces, we have seen a big explosion in multitouch,&#34; said analyst Jon Erensen in a Gartner video on tablet trends. But the UI enhancements to watch are gesture and voice recognition. Big strides are being made in both areas, Erensen said, and upcoming tablets will incorporate gesture and speech input in a big way.Another intriguing mobile app that's still in its formative stage is augmented reality (AR), which displays computer-generated information over a real-world view. For instance, if point your tablet at a BART stop in San Francisco, an AR app might display a train schedule over &#60;strong&#62;&#60;a href=&#34;http://www.gold4fun.com/&#34; title=&#34;buy runescape gold&#34;&#62;buy runescape gold&#60;/a&#62;&#60;/strong&#62; a live view of the subway station.&#60;br /&#62;
The really far-out ideas may seem crazy today, but this doesn't mean they won't find their way to market. Clever concept devices such as the origami-like Feno foldable computer may, with some modifications, become the shipping tablets of tomorrow. And lab projects have the potential to revolutionize mobile computing, including flexible OLED displays being developed by the Samsung Advanced Institute of Technology and other research groups, as well as pico projectors for presentations on the go.Here are 10 tablet applications and features that may surprise you. Have any &#60;strong&#62;&#60;a href=&#34;http://www.gold4fun.com/&#34; title=&#34;rs gold&#34;&#62;rs gold&#60;/a&#62;&#60;/strong&#62; additional suggestions for what you'd like to do with a tablet? Let us know in the comments section below.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>dsmatthews on "How do I get RenderMan engine installed"</title>
			<link>http://www.k-3d.org/forums/topic/how-do-i-get-renderman-engine-installed#post-7286</link>
			<pubDate>Mon, 05 Dec 2011 22:46:54 +0000</pubDate>
			<dc:creator>dsmatthews</dc:creator>
			<guid isPermaLink="false">7286@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Install Aqsis.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>StevenD on "How do I get RenderMan engine installed"</title>
			<link>http://www.k-3d.org/forums/topic/how-do-i-get-renderman-engine-installed#post-7238</link>
			<pubDate>Sun, 04 Dec 2011 17:45:03 +0000</pubDate>
			<dc:creator>StevenD</dc:creator>
			<guid isPermaLink="false">7238@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;I'm new to this K-3D app so I have lots of questions but the first one has to do with seeing a preview and rendering. When I select Preview from the Render menu I get a dialog saying &#34;Choose a render engine to be used for preview image rendering&#34;.&#60;/p&#62;
&#60;p&#62;&#34;RenderMan Engine&#34; is what shows. When I click OK I get another dialog that says &#34;You must choose the specific RenderMan implementation to use with this render engine&#34;.&#60;/p&#62;
&#60;p&#62;What am I supposed to do to get this up and running? I have been looking for directions from the web site on what to do but can't see anything.&#60;/p&#62;
&#60;p&#62;I am working with 0.8.0.2 on Ubuntu 11.01. I just installed K-3D last Thursday. I am an artist/designer and not an engineer. I have been looking for something usable to help with some sculpture model ideas and this one looked like it might be the easiest to work with. That is it for starters.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Bart on "How to import older K3D models ?"</title>
			<link>http://www.k-3d.org/forums/topic/how-to-import-older-k3d-models#post-6956</link>
			<pubDate>Thu, 03 Nov 2011 14:05:26 +0000</pubDate>
			<dc:creator>Bart</dc:creator>
			<guid isPermaLink="false">6956@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;Do you happen to know what version of K-3D they were created in? I don't know if it was written to file back then, but with the right sequence of K-3D versions, it might be possible to translate (newer versions should at least load the previous version). Then again, maybe at some point there was a hard breakage of compatibility. It would be helpful to see one of the files, if it's not confidential.&#60;/p&#62;
&#60;p&#62;Cheers,&#60;/p&#62;
&#60;p&#62;Bart
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Bart on "Spiral cross-section"</title>
			<link>http://www.k-3d.org/forums/topic/spiral-cross-section#post-6950</link>
			<pubDate>Thu, 03 Nov 2011 14:01:57 +0000</pubDate>
			<dc:creator>Bart</dc:creator>
			<guid isPermaLink="false">6950@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;What kind of spiral do you want? Does the end result have to look like a spring, or do you want for example a rectangular pipe that rotates around its own axis?&#60;/p&#62;
&#60;p&#62;Cheers,&#60;/p&#62;
&#60;p&#62;Bart
&#60;/p&#62;</description>
		</item>
		<item>
			<title>yopyop on "How to import older K3D models ?"</title>
			<link>http://www.k-3d.org/forums/topic/how-to-import-older-k3d-models#post-6932</link>
			<pubDate>Tue, 01 Nov 2011 13:50:50 +0000</pubDate>
			<dc:creator>yopyop</dc:creator>
			<guid isPermaLink="false">6932@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;as I am looking into archives (circa 2005) of datasets, I ran into .k3d files. I downloaded k3d software, only to find out that those files are not supported by the current version of the modeler.&#60;br /&#62;
What I want to do is to convert those files in an open standard format - COLLADA - so I can archive the files in a format that I will always be able to open in the future.&#60;br /&#62;
I seems that K3D has a COLLADA export features, so how do I get those older files into K3D modeler?&#60;/p&#62;
&#60;p&#62;Note: this is a serious business need, so I will consider offers to do the conversion for a fee.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>pablob on "Spiral cross-section"</title>
			<link>http://www.k-3d.org/forums/topic/spiral-cross-section#post-6926</link>
			<pubDate>Tue, 01 Nov 2011 10:28:59 +0000</pubDate>
			<dc:creator>pablob</dc:creator>
			<guid isPermaLink="false">6926@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi!&#60;/p&#62;
&#60;p&#62;I'm quite new to K-3D and 3D modeling in general. I can deal with polygons and straight edges more or less fine by now, but I want to make a pipe with a spiral cross-section. I guess I could try to make a spiral NURBS and extrude it, however I don't always get lucky with NURBSExtrudeCurve and I don't think I can draw a good looking spiral by hand. Any ideas?&#60;/p&#62;
&#60;p&#62;Thanks a lot!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Bart on "Problems at start K3-D of version 0.7.11.0 in Mandriva 2009.1."</title>
			<link>http://www.k-3d.org/forums/topic/problems-at-start-k3-d-of-version-07110-in-mandriva-20091#post-6925</link>
			<pubDate>Sun, 30 Oct 2011 02:26:27 +0000</pubDate>
			<dc:creator>Bart</dc:creator>
			<guid isPermaLink="false">6925@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;This was a really old thread about a no-longer supported version of K-3D. Could you please detail with what version you're getting the above build error? The problem seems to be that it's not linking with the libuuid library.&#60;/p&#62;
&#60;p&#62;Cheers,&#60;/p&#62;
&#60;p&#62;Bart
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jexplore123 on "Problems at start K3-D of version 0.7.11.0 in Mandriva 2009.1."</title>
			<link>http://www.k-3d.org/forums/topic/problems-at-start-k3-d-of-version-07110-in-mandriva-20091#post-6919</link>
			<pubDate>Sat, 29 Oct 2011 04:53:08 +0000</pubDate>
			<dc:creator>jexplore123</dc:creator>
			<guid isPermaLink="false">6919@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;I think the above post is not really helping me anyway ... I am not seeing any CMakeList.txt file with those parameters.. the CMakeList.txt which i have is below..&#60;/p&#62;
&#60;p&#62; # This is an ugly hack, we should be able to detect this automatically, but I'm feeling lazy ...&#60;br /&#62;
SET(K3D_MACPORTS_DIR &#34;/opt/local&#34; CACHE PATH &#34;Root directory containing installed MacPorts packages&#34;)&#60;br /&#62;
MARK_AS_ADVANCED(K3D_MACPORTS_DIR)&#60;/p&#62;
&#60;p&#62;INSTALL(&#60;br /&#62;
        PROGRAMS&#60;br /&#62;
                ${K3D_MACPORTS_DIR}/lib/libgailutil.18.dylib&#60;br /&#62;
        DESTINATION&#60;br /&#62;
                lib&#60;br /&#62;
        )&#60;/p&#62;
&#60;p&#62;INSTALL(&#60;br /&#62;
        DIRECTORY&#60;br /&#62;
                ${K3D_MACPORTS_DIR}/lib/gtk-2.0/2.10.0&#60;br /&#62;
        DESTINATION&#60;br /&#62;
                lib/gtk-2.0&#60;br /&#62;
        USE_SOURCE_PERMISSIONS&#60;br /&#62;
        )&#60;/p&#62;
&#60;p&#62;INSTALL(&#60;br /&#62;
        DIRECTORY&#60;br /&#62;
                ${K3D_MACPORTS_DIR}/lib/gtk-2.0/modules&#60;br /&#62;
        DESTINATION&#60;br /&#62;
                lib/gtk-2.0/2.10.0&#60;br /&#62;
        USE_SOURCE_PERMISSIONS&#60;br /&#62;
        )&#60;/p&#62;
&#60;p&#62;INSTALL(&#60;br /&#62;
        DIRECTORY&#60;br /&#62;
                ${K3D_MACPORTS_DIR}/lib/pango&#60;br /&#62;
        DESTINATION&#60;br /&#62;
                lib&#60;br /&#62;
        USE_SOURCE_PERMISSIONS&#60;br /&#62;
        )&#60;/p&#62;
&#60;p&#62;INSTALL(&#60;br /&#62;
        DIRECTORY&#60;br /&#62;
                ${K3D_MACPORTS_DIR}/etc/gtk-2.0&#60;br /&#62;
                ${K3D_MACPORTS_DIR}/etc/fonts&#60;br /&#62;
                ${K3D_MACPORTS_DIR}/etc/pango&#60;br /&#62;
        DESTINATION&#60;br /&#62;
                etc&#60;br /&#62;
        )&#60;/p&#62;
&#60;p&#62;Then above make file i edited the way you mention but still not helping the am still getting the following build error&#60;/p&#62;
&#60;p&#62;Linking CXX shared library ../../lib/libk3dsdk-python-primitives.so&#60;br /&#62;
[ 27%] Built target k3dsdk-python-primitives&#60;br /&#62;
Scanning dependencies of target k3dsdk-python&#60;br /&#62;
[ 27%] Building CXX object k3dsdk/python/CMakeFiles/k3dsdk-python.dir/difference_python.cpp.o&#60;br /&#62;
[ 27%] Building CXX object k3dsdk/python/CMakeFiles/k3dsdk-python.dir/file_signal_python.cpp.o&#60;br /&#62;
[ 27%] Building CXX object k3dsdk/python/CMakeFiles/k3dsdk-python.dir/object_model_python.cpp.o&#60;br /&#62;
[ 27%] Building CXX object k3dsdk/python/CMakeFiles/k3dsdk-python.dir/script_python.cpp.o&#60;br /&#62;
Linking CXX shared library ../../lib/libk3dsdk-python.so&#60;br /&#62;
[ 27%] Built target k3dsdk-python&#60;br /&#62;
[ 27%] Built target k3d-resource-compiler&#60;br /&#62;
Scanning dependencies of target k3d&#60;br /&#62;
[ 27%] Building CXX object application/CMakeFiles/k3d.dir/k3d_main.cpp.o&#60;br /&#62;
[ 27%] Building CXX object application/CMakeFiles/k3d.dir/main.cpp.o&#60;br /&#62;
Linking CXX executable ../bin/k3d&#60;br /&#62;
../lib/libk3dsdk.so.1: undefined reference to `uuid_generate'&#60;br /&#62;
collect2: ld returned 1 exit status&#60;br /&#62;
make[2]: *** [bin/k3d] Error 1&#60;br /&#62;
make[1]: *** [application/CMakeFiles/k3d.dir/all] Error 2&#60;br /&#62;
make: *** [all] Error 2&#60;/p&#62;
&#60;p&#62;what should i do for make this work? please could anybody can help me?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Bart on "Gentoo gcc-4.6.1 and boost 1.46 problem"</title>
			<link>http://www.k-3d.org/forums/topic/gentoo-gcc-461-and-boost-146-problem#post-6907</link>
			<pubDate>Tue, 18 Oct 2011 13:39:12 +0000</pubDate>
			<dc:creator>Bart</dc:creator>
			<guid isPermaLink="false">6907@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Many thanks for the changes, the GTK combobox problem is a thing I had hit as well, but your fix is much better because it works on both old and new Gtk versions. I've included it in the latest head.&#60;/p&#62;
&#60;p&#62;As for the rest of the fixes, these seem to be against older revisions of the code and I think they're no longer needed. Since Ubuntu is on gcc 4.6 too now, I was able to test, and everything seems to work now.&#60;/p&#62;
&#60;p&#62;Could you try the latest from &#60;a href=&#34;http://sourceforge.net/scm/?type=hg&#38;amp;group_id=11113&#34; rel=&#34;nofollow&#34;&#62;http://sourceforge.net/scm/?type=hg&#38;amp;group_id=11113&#60;/a&#62; and see if it also compiles for you? If it does, I could bump the minor version number and do a new release, it's way overdue anyway.&#60;/p&#62;
&#60;p&#62;Cheers,&#60;/p&#62;
&#60;p&#62;Bart
&#60;/p&#62;</description>
		</item>
		<item>
			<title>kronat on "Gentoo gcc-4.6.1 and boost 1.46 problem"</title>
			<link>http://www.k-3d.org/forums/topic/gentoo-gcc-461-and-boost-146-problem#post-6901</link>
			<pubDate>Fri, 14 Oct 2011 04:42:30 +0000</pubDate>
			<dc:creator>kronat</dc:creator>
			<guid isPermaLink="false">6901@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Ok, I resolved all the errors, and I could compile k3d 0.8.0.1 on archlinux with lastest version of all packages.&#60;/p&#62;
&#60;p&#62;You'll find all patches here: (click &#34;Tarball&#34;):&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;https://aur.archlinux.org/packages.php?ID=3638&#34; rel=&#34;nofollow&#34;&#62;https://aur.archlinux.org/packages.php?ID=3638&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;I hope that developers will include them.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>kronat on "Gentoo gcc-4.6.1 and boost 1.46 problem"</title>
			<link>http://www.k-3d.org/forums/topic/gentoo-gcc-461-and-boost-146-problem#post-6895</link>
			<pubDate>Fri, 14 Oct 2011 03:16:51 +0000</pubDate>
			<dc:creator>kronat</dc:creator>
			<guid isPermaLink="false">6895@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;For the lastest problem: it is a libpng change. The patch is attached.&#60;/p&#62;
&#60;p&#62;For the first problem: it's caused because gcc 4.6 needs const object initialized. Patch soon.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>gewr on "Gentoo gcc-4.6.1 and boost 1.46 problem"</title>
			<link>http://www.k-3d.org/forums/topic/gentoo-gcc-461-and-boost-146-problem#post-6847</link>
			<pubDate>Fri, 09 Sep 2011 13:32:37 +0000</pubDate>
			<dc:creator>gewr</dc:creator>
			<guid isPermaLink="false">6847@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Aha, I see. Thank you.&#60;/p&#62;
&#60;p&#62;Tried fresh sources and got different error much mor later:&#60;/p&#62;
&#60;p&#62;[ 42%] Building CXX object modules/nurbs/CMakeFiles/k3d-nurbs.dir/extrude_patch.cpp.o&#60;br /&#62;
In file included from /usr/include/boost-1_46/boost/gil/extension/io/png_io.hpp:41:0,&#60;br /&#62;
                 from /home/dave2/k3d/k3d/modules/png_io/bitmap_importer.cpp:30:&#60;br /&#62;
/usr/include/boost-1_46/boost/gil/extension/io/png_io_private.hpp: In member function ‘void boost::gil::detail::png_reader_color_convert&#38;lt;CC&#38;gt;::apply(const View&#38;amp;)’:&#60;br /&#62;
/usr/include/boost-1_46/boost/gil/extension/io/png_io_private.hpp:228:22: error: ‘int_p_NULL’ was not declared in this scope&#60;/p&#62;
&#60;p&#62;Will try fresh sources compilation.&#60;/p&#62;
&#60;p&#62;Thank you.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Hpera on "Additional Cameras and 3D"</title>
			<link>http://www.k-3d.org/forums/topic/additional-cameras-and-3d#post-6823</link>
			<pubDate>Mon, 05 Sep 2011 14:06:22 +0000</pubDate>
			<dc:creator>Hpera</dc:creator>
			<guid isPermaLink="false">6823@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;I haven't done much in K-3D recently, nor will I find much time to do so shortly, so it was just a coin mostly.&#60;/p&#62;
&#60;p&#62;However, I use to keep one camera &#38;amp; viewport for the final shots ('picture'), changing position and rotation with the translation /rotation settings. This one I would like to lock. Then I use another camera &#38;amp; viewport to work from, moving around with my camera all the way.&#60;/p&#62;
&#60;p&#62;But i'm not at all in a hurry. If there's any new release coming which doesn't redesign the viewport, it might be useful to add.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Hpera on "building under Windows using VS"</title>
			<link>http://www.k-3d.org/forums/topic/building-under-windows-using-vs#post-6817</link>
			<pubDate>Mon, 05 Sep 2011 13:55:26 +0000</pubDate>
			<dc:creator>Hpera</dc:creator>
			<guid isPermaLink="false">6817@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;I do not really know anything about compiling (I tried some (too big) programs only twice from windows, one was K-3D, but quickly failed and quit), &#60;/p&#62;
&#60;p&#62;but is the fact that this is so hard to get running, a problem about the way k-3D is build up? In other words: could the architecture of K-3D be changed into something that's more easy to compile, or is compiling in Windows always very troublesome?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Bart on "Gentoo gcc-4.6.1 and boost 1.46 problem"</title>
			<link>http://www.k-3d.org/forums/topic/gentoo-gcc-461-and-boost-146-problem#post-6811</link>
			<pubDate>Mon, 05 Sep 2011 13:26:02 +0000</pubDate>
			<dc:creator>Bart</dc:creator>
			<guid isPermaLink="false">6811@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Could be more gcc 4.6 related than boost 1.46, I'm using boost 1.46.1 without problems here, though with gcc 4.5. Would it be much trouble to try with the latest mercurial? If you have the dependencies installed already, the quick instructions at &#60;a href=&#34;http://developer.k-3d.org/&#34; rel=&#34;nofollow&#34;&#62;http://developer.k-3d.org/&#60;/a&#62; should work.&#60;/p&#62;
&#60;p&#62;Regards,&#60;/p&#62;
&#60;p&#62;Bart
&#60;/p&#62;</description>
		</item>
		<item>
			<title>gewr on "Gentoo gcc-4.6.1 and boost 1.46 problem"</title>
			<link>http://www.k-3d.org/forums/topic/gentoo-gcc-461-and-boost-146-problem#post-6805</link>
			<pubDate>Sun, 04 Sep 2011 12:50:48 +0000</pubDate>
			<dc:creator>gewr</dc:creator>
			<guid isPermaLink="false">6805@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;[ 15%] Building CXX object k3dsdk/CMakeFiles/k3dsdk.dir/xpath.cpp.o&#60;br /&#62;
In file included from /var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/xpath.cpp:28:0:&#60;br /&#62;
/usr/include/boost-1_46/boost/spirit.hpp:18:4: warning: #warning &#34;This header is deprecated. Please use: boost/spirit/include/classic.hpp&#34; [-Wcpp]&#60;br /&#62;
In file included from /var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/gil/boost/gil/extension/numeric/../../extension/dynamic_image/apply_operation.hpp:21:0,&#60;br /&#62;
                 from /var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/gil/boost/gil/extension/numeric/../../extension/dynamic_image/dynamic_image_all.hpp:24,&#60;br /&#62;
                 from /var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/gil/boost/gil/extension/numeric/resample.hpp:14,&#60;br /&#62;
                 from /var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/utility_gl.cpp:36:&#60;br /&#62;
/var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/gil/boost/gil/extension/numeric/../../extension/dynamic_image/apply_operation_base.hpp:117:22: error: reference ‘_op’ cannot be declared ‘mutable’ [-fpermissive]&#60;br /&#62;
/var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/gil/boost/gil/extension/numeric/../../extension/dynamic_image/apply_operation_base.hpp:130:22: error: reference ‘_op’ cannot be declared ‘mutable’ [-fpermissive]&#60;br /&#62;
make[2]: *** [k3dsdk/CMakeFiles/k3dsdk.dir/utility_gl.cpp.o] Error 1&#60;br /&#62;
make[1]: *** [k3dsdk/CMakeFiles/k3dsdk.dir/all] Error 2&#60;br /&#62;
make: *** [all] Error 2&#60;br /&#62;
emake failed
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Bart on "Material Manager Crash"</title>
			<link>http://www.k-3d.org/forums/topic/material-manager-crash#post-6799</link>
			<pubDate>Thu, 01 Sep 2011 13:18:05 +0000</pubDate>
			<dc:creator>Bart</dc:creator>
			<guid isPermaLink="false">6799@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi Gumir,&#60;/p&#62;
&#60;p&#62;Yes, old thread, but thanks anyway for reminding us. I had a quick look, and the good news is this happens in linux as well, and it was extremely easy to fix. The update is in the mercurial repository at sourceforge.&#60;br /&#62;
Unfortunately, until I find the time to build new windows binaries, it requires building K-3D from source, which I can only recommend doing on linux for now, since setting up a windows build environment is a major pain (and I have to redo it after upgrading).&#60;/p&#62;
&#60;p&#62;Regards,&#60;/p&#62;
&#60;p&#62;Bart
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Gumir on "Material Manager Crash"</title>
			<link>http://www.k-3d.org/forums/topic/material-manager-crash#post-6793</link>
			<pubDate>Wed, 31 Aug 2011 07:08:53 +0000</pubDate>
			<dc:creator>Gumir</dc:creator>
			<guid isPermaLink="false">6793@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi&#60;/p&#62;
&#60;p&#62;*within a year&#60;/p&#62;
&#60;p&#62;I am experiencing the same problems with the current version K-3D 0.8.0.1&#60;/p&#62;
&#60;p&#62;Material Manager Crash - I&#38;#39;m using Windows XP SP3&#60;/p&#62;
&#60;p&#62;May be problems with installing MS Visual C + + Red. 2005, proposed repair MVisual C + + Red. 2008? See img. proof&#60;br /&#62;
It is installed in my system, another program&#60;/p&#62;
&#60;p&#62;thnx, for best product&#60;/p&#62;
&#60;p&#62; [attachment=6793,43]
&#60;/p&#62;</description>
		</item>
		<item>
			<title>spring_mood on "Paraboloid primitive with wireframe"</title>
			<link>http://www.k-3d.org/forums/topic/paraboloid-primitive-with-wireframe#post-6763</link>
			<pubDate>Sat, 27 Aug 2011 02:23:09 +0000</pubDate>
			<dc:creator>spring_mood</dc:creator>
			<guid isPermaLink="false">6763@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Thanks alot! You saved my time and nerves :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Bart on "Paraboloid primitive with wireframe"</title>
			<link>http://www.k-3d.org/forums/topic/paraboloid-primitive-with-wireframe#post-6751</link>
			<pubDate>Fri, 26 Aug 2011 14:31:14 +0000</pubDate>
			<dc:creator>Bart</dc:creator>
			<guid isPermaLink="false">6751@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;The steps to create the file are:&#60;br /&#62;
- In the main menu bar, Create-&#38;gt;Nurbs-&#38;gt;NurbsParaboloid&#60;br /&#62;
- Right-click in the viewport, and select MeshModifier-&#38;gt;NurbsPolygonizePatch&#60;/p&#62;
&#60;p&#62;Currently, most power of K-3D is hiding in this right-click menu, or the Modify main menu. For quicker access, you can also assign hotkeys.&#60;/p&#62;
&#60;p&#62;Regards,&#60;/p&#62;
&#60;p&#62;Bart
&#60;/p&#62;</description>
		</item>
		<item>
			<title>spring_mood on "Paraboloid primitive with wireframe"</title>
			<link>http://www.k-3d.org/forums/topic/paraboloid-primitive-with-wireframe#post-6745</link>
			<pubDate>Fri, 26 Aug 2011 03:21:43 +0000</pubDate>
			<dc:creator>spring_mood</dc:creator>
			<guid isPermaLink="false">6745@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi Bart!&#60;/p&#62;
&#60;p&#62;Thank you soooo much for help! The first one is just what I wanted. May I ask you how did you get that ¨NurbsPolygonizePatch¨ option?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Bart on "Paraboloid primitive with wireframe"</title>
			<link>http://www.k-3d.org/forums/topic/paraboloid-primitive-with-wireframe#post-6739</link>
			<pubDate>Thu, 25 Aug 2011 12:26:27 +0000</pubDate>
			<dc:creator>Bart</dc:creator>
			<guid isPermaLink="false">6739@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;Not sure what kind of wireframe you're after, but I attach two possible options, created out of a NurbsParaboloid (from the create-&#38;gt;nurbs menu). One uses repeated NurbsExtractPatchCurve applications to get a series of (exact) curves on the surface, the other uses NurbsPolygonizePatch to get an (approximate) polygon representation of the paraboloid.&#60;/p&#62;
&#60;p&#62;Cheers,&#60;/p&#62;
&#60;p&#62;Bart
&#60;/p&#62;</description>
		</item>
		<item>
			<title>spring_mood on "Paraboloid primitive with wireframe"</title>
			<link>http://www.k-3d.org/forums/topic/paraboloid-primitive-with-wireframe#post-6733</link>
			<pubDate>Thu, 25 Aug 2011 02:27:25 +0000</pubDate>
			<dc:creator>spring_mood</dc:creator>
			<guid isPermaLink="false">6733@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hello everyone!&#60;/p&#62;
&#60;p&#62;I do need your help as I´m a complete novice in 3d modelling. Iḿ trying to create paraboloid with wire frame, though I can´t figure out how to do this (wire frame, not paraboloid). Any help and suggestions are highly appreciated.&#60;/p&#62;
&#60;p&#62;Thanks
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Bart on "Additional Cameras and 3D"</title>
			<link>http://www.k-3d.org/forums/topic/additional-cameras-and-3d#post-6715</link>
			<pubDate>Tue, 09 Aug 2011 12:26:07 +0000</pubDate>
			<dc:creator>Bart</dc:creator>
			<guid isPermaLink="false">6715@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Yep, that's a good way to solve it. The whole viewport system could use a thorough redesign, but just adding a locking flag would be easy. Did you just coin it as a suggestion, or would you also like to use this soon?&#60;/p&#62;
&#60;p&#62;Cheers,&#60;/p&#62;
&#60;p&#62;Bart
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Hpera on "Additional Cameras and 3D"</title>
			<link>http://www.k-3d.org/forums/topic/additional-cameras-and-3d#post-6709</link>
			<pubDate>Mon, 08 Aug 2011 14:01:56 +0000</pubDate>
			<dc:creator>Hpera</dc:creator>
			<guid isPermaLink="false">6709@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;br /&#62;
I've a proposal to (maybe easily) fix the bug posed by Tim: could an option be added to 'lock' a viewport from changing camera position/direction?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Bart on "building under Windows using VS"</title>
			<link>http://www.k-3d.org/forums/topic/building-under-windows-using-vs#post-6703</link>
			<pubDate>Sat, 06 Aug 2011 14:51:00 +0000</pubDate>
			<dc:creator>Bart</dc:creator>
			<guid isPermaLink="false">6703@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;I seem to remember I compiled boost using MinGW by following the linux compile instructions (using bjam: &#60;a href=&#34;http://www.boost.org/doc/libs/1_47_0/more/getting_started/unix-variants.html#easy-build-and-install)&#34; rel=&#34;nofollow&#34;&#62;http://www.boost.org/doc/libs/1_47_0/more/getting_started/unix-variants.html#easy-build-and-install)&#60;/a&#62; from within the MinGW console. It's been a while, so I don't remember what the gotchas were.&#60;/p&#62;
&#60;p&#62;I'm in the process of getting my Windows 7 machine up to speed for compiling K-3D, and plan to try MinGW64, running in Cygwin. This has the advantage that 32 and 64 bit versions could be produced.&#60;/p&#62;
&#60;p&#62;Another alternative with MinGW64 seems to be to cross-compile from within linux, but I don't know if you want to develop from within windows, or are only interested in producing a windows binary?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>micron_rt on "building under Windows using VS"</title>
			<link>http://www.k-3d.org/forums/topic/building-under-windows-using-vs#post-6697</link>
			<pubDate>Sat, 06 Aug 2011 12:16:18 +0000</pubDate>
			<dc:creator>micron_rt</dc:creator>
			<guid isPermaLink="false">6697@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Thanks for the answer.&#60;br /&#62;
With MinGW under Windows there is another problem - boost (which went lightly with VS). Just curious - what recipe do you use exactly for Windows release? Experimenting is fun, but it gets tiresome and I wish to skip to the chase if it's possible.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Bart on "osx - a way to make default font of k3d smaller?"</title>
			<link>http://www.k-3d.org/forums/topic/osx-a-way-to-make-default-font-of-k3d-smaller#post-6691</link>
			<pubDate>Sat, 06 Aug 2011 03:27:45 +0000</pubDate>
			<dc:creator>Bart</dc:creator>
			<guid isPermaLink="false">6691@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi Pawel,&#60;/p&#62;
&#60;p&#62;You need to look for the gtkrc file somewhere below the installation location of the K-3D bundle. On windows this is etc/gtk-2.0/gtkrc relative to the install directory.&#60;/p&#62;
&#60;p&#62;Then, according to &#60;a href=&#34;https://discussions.apple.com/thread/1113853?start=0&#38;amp;tstart=0&#34; rel=&#34;nofollow&#34;&#62;https://discussions.apple.com/thread/1113853?start=0&#38;amp;tstart=0&#60;/a&#62; you can add something like&#60;br /&#62;
gtk-font-name = &#34;Handwriting - Dakota 16&#34;&#60;/p&#62;
&#60;p&#62;inside the style that is defined, where the 16 is the font size.&#60;/p&#62;
&#60;p&#62;Sorry, I don't have access to OS X so I can't check this method.&#60;/p&#62;
&#60;p&#62;Cheers,&#60;/p&#62;
&#60;p&#62;Bart
&#60;/p&#62;</description>
		</item>
		<item>
			<title>piecuchp on "osx - a way to make default font of k3d smaller?"</title>
			<link>http://www.k-3d.org/forums/topic/osx-a-way-to-make-default-font-of-k3d-smaller#post-6685</link>
			<pubDate>Sat, 06 Aug 2011 01:37:38 +0000</pubDate>
			<dc:creator>piecuchp</dc:creator>
			<guid isPermaLink="false">6685@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi&#60;/p&#62;
&#60;p&#62;Is there any way to make default k3d font smaller on Mac?&#60;/p&#62;
&#60;p&#62;Regards&#60;br /&#62;
Pawel
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Bart on "Beginner question - viewing textured models"</title>
			<link>http://www.k-3d.org/forums/topic/beginner-question-viewing-textured-models#post-6673</link>
			<pubDate>Fri, 05 Aug 2011 15:21:25 +0000</pubDate>
			<dc:creator>Bart</dc:creator>
			<guid isPermaLink="false">6673@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi Lee,&#60;/p&#62;
&#60;p&#62;Reading .obj files is easy once you know where to look. We only support .obj through a so-called MeshReader. You can do this by going to Create-&#38;gt;MeshReader-&#38;gt;OBJMeshReader. Then on the Node Properties panel to the left, click on the 3 dots next to File to choose the .obj file you want to read.&#60;/p&#62;
&#60;p&#62;The texturing in K-3D is in a very immature state and seems to be broken in fact. We don't support textured preview in the OpenGL window, you would need to render using i.e. aqsis to see any textures. Even being able to do this would require a working RenderMan shader to do the work, and we currently don't have that, sorry.&#60;/p&#62;
&#60;p&#62;Regards,&#60;/p&#62;
&#60;p&#62;Bart
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Lee on "Beginner question - viewing textured models"</title>
			<link>http://www.k-3d.org/forums/topic/beginner-question-viewing-textured-models#post-6667</link>
			<pubDate>Thu, 04 Aug 2011 13:24:23 +0000</pubDate>
			<dc:creator>Lee</dc:creator>
			<guid isPermaLink="false">6667@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi. I'm using K-3D (Version 0.8.0.1) to view 3D models created by others.&#60;/p&#62;
&#60;p&#62;I've managed to import .DAE files just fine, but haven't figured out how to import .OBJ files.&#60;/p&#62;
&#60;p&#62;I'm also not sure how to add textures to the models. The texture files are all .PNG, and there is also a .MTL file included.&#60;/p&#62;
&#60;p&#62;I'm very new to all of this, and feel quite overwhelmed by how complex it all is! Any help would be very appreciated! Thank you. =)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Bart on "building under Windows using VS"</title>
			<link>http://www.k-3d.org/forums/topic/building-under-windows-using-vs#post-6661</link>
			<pubDate>Thu, 04 Aug 2011 00:55:29 +0000</pubDate>
			<dc:creator>Bart</dc:creator>
			<guid isPermaLink="false">6661@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;That is correct, a while ago someone made an attempt to compile with VS, but even after many changes things still did not quite run. I never managed to get gtkmm building on VS either. If you are extremely motivated to do this, I'd first try to compile without any GUI active. I seem to remember even that gives problems with libsigc++.&#60;/p&#62;
&#60;p&#62;If you want useful results quickly, MinGW definitely is the way to go. I should give this a try myself as well, as it has been a long time since I built on windows.&#60;/p&#62;
&#60;p&#62;Regards,&#60;/p&#62;
&#60;p&#62;Bart
&#60;/p&#62;</description>
		</item>
		<item>
			<title>micron_rt on "building under Windows using VS"</title>
			<link>http://www.k-3d.org/forums/topic/building-under-windows-using-vs#post-6655</link>
			<pubDate>Wed, 03 Aug 2011 09:45:11 +0000</pubDate>
			<dc:creator>micron_rt</dc:creator>
			<guid isPermaLink="false">6655@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;I've made an attempt to gather the dependencies for k-3D and I got stuck at building gtkmm. It seems that they don't have any more the support for building gtkmm under Windows with Visual Studio (docs aren't consistent with the actual package). I suppose that for Windows release you're using Mingw. Or is there another way?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Hibou57 on "Loops in pipeline"</title>
			<link>http://www.k-3d.org/forums/topic/loops-in-pipeline#post-6631</link>
			<pubDate>Mon, 01 Aug 2011 11:06:28 +0000</pubDate>
			<dc:creator>Hibou57</dc:creator>
			<guid isPermaLink="false">6631@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Okay,&#60;/p&#62;
&#60;p&#62;I may not talk in this forum for some time, before I have anything interesting to tell, may be months… this will not mean I have dropped any interest in K-3D. About the license matter, will have a deeper look at the technical side (would be nice if it was LGPL, this could open more opportunities, while I am neither sure of this finally).&#60;/p&#62;
&#60;p&#62;Also thanks for your version of the mug in another thread, the perspective is nice, I will study yours.
&#60;/p&#62;</description>
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