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		<title>K-3D Forums &#187; Topic: Loads of questions...</title>
		<link>http://www.k-3d.org/forums/topic/loads-of-questions</link>
		<description>Seven Degrees of Freedom</description>
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		<pubDate>Sat, 11 Feb 2012 02:02:40 +0000</pubDate>
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			<title>Timothy Shead on "Loads of questions..."</title>
			<link>http://www.k-3d.org/forums/topic/loads-of-questions#post-2773</link>
			<pubDate>Thu, 31 Dec 2009 19:58:17 +0000</pubDate>
			<dc:creator>Timothy Shead</dc:creator>
			<guid isPermaLink="false">2773@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;No one ever wanted an OBJ exporter before, so no plans there.  I think a better solution would be to use a script to iterate over the set of objects in your scene and write them out as individual OBJ files.  Presumably, you have some private naming scheme or way of organizing those files, so a script would probably be ideal whether an OBJ exporter existed or not.&#60;/p&#62;
&#60;p&#62;If you want one big OBJ file, then you can use MergeMesh to combine everything, though as you point out, that's probably suboptimal for most use-cases.&#60;/p&#62;
&#60;p&#62;Texturing is nonexistent at this point.  Sorry, but it's open source software and we just haven't gotten there yet - folks can pitch-in or wait.&#60;/p&#62;
&#60;p&#62;Cheers,&#60;br /&#62;
Tim
&#60;/p&#62;</description>
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			<title>dsmatthews on "Loads of questions..."</title>
			<link>http://www.k-3d.org/forums/topic/loads-of-questions#post-2771</link>
			<pubDate>Thu, 31 Dec 2009 02:32:33 +0000</pubDate>
			<dc:creator>dsmatthews</dc:creator>
			<guid isPermaLink="false">2771@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;The level of functionality you are asking for is due in version 1.0, or thereabouts.
&#60;/p&#62;</description>
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			<title>kazade on "Loads of questions..."</title>
			<link>http://www.k-3d.org/forums/topic/loads-of-questions#post-2769</link>
			<pubDate>Thu, 31 Dec 2009 01:50:23 +0000</pubDate>
			<dc:creator>kazade</dc:creator>
			<guid isPermaLink="false">2769@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi all,&#60;/p&#62;
&#60;p&#62;So, I've recently been trying to find a 3D modeller for a game I'm writing and K3D seems perfect. Within minutes I managed to create a suitable test scene for my game. However I'm totally stuck now. Firstly, how am I supposed to export the entire scene as *.obj (not a single object, but everything as one obj file)? It seems to me that you need an *.obj exporter (rather than a mesh writer) is this included in 0.7? (I'm running 0.6.7) I saw this was actually part of a GSOC project.&#60;/p&#62;
&#60;p&#62;After I couldn't export the scene as an obj, I decided to try and group the objects into a single mesh... but I can't figure that out either (and it wouldn't be ideal if I did to be honest).&#60;/p&#62;
&#60;p&#62;I also want to be able to texture my scene, but I can't understand how to do that as well - I've seen there is one texture tutorial but that says that the menu doesn't exist any more and is outdated. &#60;/p&#62;
&#60;p&#62;The lack of K3D documentation is incredibly frustrating, am I missing something? Is there some manual somewhere I haven't found?
&#60;/p&#62;</description>
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