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		<title>K-3D Forums &#187; Recent Topics</title>
		<link>http://www.k-3d.org/forums/</link>
		<description>Seven Degrees of Freedom</description>
		<language>en-US</language>
		<pubDate>Wed, 17 Mar 2010 00:32:34 +0000</pubDate>
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			<name>q</name>
			<link>http://www.k-3d.org/forums/search.php</link>
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		<item>
			<title>artao on "K-3D will only render with bundled Aqsis"</title>
			<link>http://www.k-3d.org/forums/topic/k-3d-will-only-render-with-bundled-aqsis#post-3283</link>
			<pubDate>Sun, 14 Mar 2010 00:49:43 +0000</pubDate>
			<dc:creator>artao</dc:creator>
			<guid isPermaLink="false">3283@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hey there.&#60;br /&#62;
First off, let me say I very much like K-3D, particularly for it's renderman integration. I'm primarily a Blender user, but for years and years have wanted to and repeatedly tried to learn how to use renderman, with little success.&#60;br /&#62;
Anyhow, my problem is this.&#60;br /&#62;
K-3D (v0.7.11.0) installed fine (win xp sp3), as did Aqsis (v1.6.0). I can render using Aqsis from the command line just fine. However, when I set Aqsis as my renderman engine in K-3D, I get nothing when I press preview or render, although it doesn't complain about not being able to find it. However, it works just fine if I set the renderman engine to BundledAqsis.&#60;br /&#62;
Curious, as past builds I tried worked fine with the separate install of Aqsis. Am I doing something wrong? I can find nowhere in K-3D to set any further parameters regarding this.&#60;br /&#62;
Thank you in advance. I'm sure I'm just missing something.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>gilberto on "Help installation program"</title>
			<link>http://www.k-3d.org/forums/topic/help-installation-program#post-3301</link>
			<pubDate>Mon, 15 Mar 2010 17:16:48 +0000</pubDate>
			<dc:creator>gilberto</dc:creator>
			<guid isPermaLink="false">3301@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Caught unknow exception: this mensage to open program,what?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Igor Bartak on "How to add keyframe to the animation"</title>
			<link>http://www.k-3d.org/forums/topic/how-to-add-keyframe-to-the-animation#post-3271</link>
			<pubDate>Sat, 06 Mar 2010 02:09:29 +0000</pubDate>
			<dc:creator>Igor Bartak</dc:creator>
			<guid isPermaLink="false">3271@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;I have a problem with Animation Timeline. I watched this video: &#60;a href=&#34;http://www.youtube.com/watch?v=xXsBrNdN5cI&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=xXsBrNdN5cI&#60;/a&#62;&#60;br /&#62;
All is ok, but with giving arrows (or black points - I think it are keyframes) on the blue animation timeline, I have a problem. I don't know how to denote keyframes. With mouse it doesn't go. I tried maybe all keys, but nothing doesn't give me there black arrows on the timeline.&#60;/p&#62;
&#60;p&#62;Have a nice day!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Rhyous on "Need Updated Port for FreeBSD 8"</title>
			<link>http://www.k-3d.org/forums/topic/updated-port-for-freebsd-8#post-2821</link>
			<pubDate>Sat, 23 Jan 2010 23:40:35 +0000</pubDate>
			<dc:creator>Rhyous</dc:creator>
			<guid isPermaLink="false">2821@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hey all,&#60;/p&#62;
&#60;p&#62;I am trying to get an updated port for K-3D on FreeBSD 8.&#60;/p&#62;
&#60;p&#62;Since the K-3D maybe don't manage this but someone at FreeBSD should, I started a thread on the FreeBSD forums.&#60;br /&#62;
&#60;a href=&#34;http://forums.freebsd.org/showthread.php?p=63896&#34; rel=&#34;nofollow&#34;&#62;http://forums.freebsd.org/showthread.php?p=63896&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Lets see what happens.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Igor Bartak on "image instead material"</title>
			<link>http://www.k-3d.org/forums/topic/image-instead-material#post-3241</link>
			<pubDate>Thu, 04 Mar 2010 16:48:43 +0000</pubDate>
			<dc:creator>Igor Bartak</dc:creator>
			<guid isPermaLink="false">3241@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hello. I would like to ask, how can I use some image(for example my photo) like a material(texture) on some K-3D object? Is it possible in K-3D? Thanks...
&#60;/p&#62;</description>
		</item>
		<item>
			<title>andnord on "How to make legs for a computer circuits?"</title>
			<link>http://www.k-3d.org/forums/topic/how-to-make-legs-for-a-computer-circuits#post-3247</link>
			<pubDate>Thu, 04 Mar 2010 18:57:31 +0000</pubDate>
			<dc:creator>andnord</dc:creator>
			<guid isPermaLink="false">3247@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hello, my name is Andreas and I am new here. I installed K-3D on my Linux Ubuntu today becaus I want to learn how to make good 3D animations.&#60;/p&#62;
&#60;p&#62;I beginned to try to make a simple computer circuits. You can find out from this link how a circuits look like &#60;a href=&#34;http://www.solarbotics.com/assets/images/atmega8l/atmega8l_pl.jpg&#34; rel=&#34;nofollow&#34;&#62;http://www.solarbotics.com/assets/images/atmega8l/atmega8l_pl.jpg&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;As you can see. It is a board with legs. The problem for me it is to make these legs. How do to that? I did the board by create a simple polygonal cube and changed it to good size so it look like a board. But how to do the legs? Can I add lines or how should I do?&#60;/p&#62;
&#60;p&#62;Andreas
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Igor Bartak on "Simple question on Fullscreen"</title>
			<link>http://www.k-3d.org/forums/topic/simple-question-on-fullscreen#post-3223</link>
			<pubDate>Wed, 24 Feb 2010 09:47:49 +0000</pubDate>
			<dc:creator>Igor Bartak</dc:creator>
			<guid isPermaLink="false">3223@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi people. Can somebody tell me how can I switch the Viewport scene to fullscreen. What type of keyboard shortcut should I use?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Timothy Shead on "Import graphic files"</title>
			<link>http://www.k-3d.org/forums/topic/import-graphic-files#post-2019</link>
			<pubDate>Sun, 25 Oct 2009 01:33:55 +0000</pubDate>
			<dc:creator>Timothy Shead</dc:creator>
			<guid isPermaLink="false">2019@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;&#60;em&#62;This message was originally posted by Nobody/Anonymous on 02/05/2007 10:13:27&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;As I am new to K-3D I viewed that this is a very advanced program with lots of possibilities, but I wonder if it is possible to import graphic 2D-files like TIFF, JPEG, PNG or SVG or DWG -- these files not being present in the importer-plugin.&#60;br /&#62;
I would like to use K-3D to base 3D-models on already made 2D-plans. How to achieve this?&#60;/p&#62;
&#60;p&#62;Thanx, Jan.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Timothy Shead on "Forum Spam Cleanup"</title>
			<link>http://www.k-3d.org/forums/topic/forum-spam-cleanup#post-3205</link>
			<pubDate>Sun, 21 Feb 2010 10:46:43 +0000</pubDate>
			<dc:creator>Timothy Shead</dc:creator>
			<guid isPermaLink="false">3205@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Folks:&#60;/p&#62;
&#60;p&#62;Although our administrative controls have done a reasonable job of keeping spam out of the forums, we have been collecting a ridiculous (600-and-rapidly-growing) number of users that are obviously bots.  To address this, we've enabled reCAPTCHA for user registration, and deleted any existing forum user accounts with zero posts.  Apologies to any legitimate users who had their accounts deleted, this shouldn't happen again.&#60;/p&#62;
&#60;p&#62;Cheers,&#60;br /&#62;
Tim
&#60;/p&#62;</description>
		</item>
		<item>
			<title>71GA on "How to add reference image to viewport."</title>
			<link>http://www.k-3d.org/forums/topic/how-to-add-reference-image-to-viewport#post-3157</link>
			<pubDate>Sat, 20 Feb 2010 08:07:33 +0000</pubDate>
			<dc:creator>71GA</dc:creator>
			<guid isPermaLink="false">3157@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hello i am new here. I wonder if i have to attach reference image to viewplane or camera?&#60;br /&#62;
Can someone tell me how can i add reference image to viewport or camera maybee?&#60;/p&#62;
&#60;p&#62;Thank you!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>raffaele on "measures labels on the draw like Rhino and Autocad?"</title>
			<link>http://www.k-3d.org/forums/topic/measures-labels-on-the-draw-like-rhino-and-autocad#post-3121</link>
			<pubDate>Sun, 14 Feb 2010 04:04:37 +0000</pubDate>
			<dc:creator>raffaele</dc:creator>
			<guid isPermaLink="false">3121@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;I am a user of Rhino and Autocad, but I find 3-kd extraordinary.&#60;br /&#62;
I need to label the draw with measures (length, thickness, width), so mechanics or wood worker can see the draw with the measures and make what I design.&#60;br /&#62;
Is there this command in k-3d?&#60;br /&#62;
thanks
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Guess82 on "Sphera moviment"</title>
			<link>http://www.k-3d.org/forums/topic/sphera-moviment#post-3109</link>
			<pubDate>Thu, 11 Feb 2010 11:22:15 +0000</pubDate>
			<dc:creator>Guess82</dc:creator>
			<guid isPermaLink="false">3109@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hello, I just arrived on K-3D.&#60;br /&#62;
To start, I did not find any example in this regard, I would move a sphere on a plane maybe doing some follow this path. someone tell me if there is any tutorial or knows give me some advice? thanks
&#60;/p&#62;</description>
		</item>
		<item>
			<title>bartman2589 on "K-3D Main site acting weird!!"</title>
			<link>http://www.k-3d.org/forums/topic/k-3d-main-site-acting-weird#post-2929</link>
			<pubDate>Tue, 02 Feb 2010 17:53:25 +0000</pubDate>
			<dc:creator>bartman2589</dc:creator>
			<guid isPermaLink="false">2929@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;When I type the address &#60;a href=&#34;http://www.k-3d.org&#34; rel=&#34;nofollow&#34;&#62;http://www.k-3d.org&#60;/a&#62; into my web browser I get prompted to save a file with the name 'k-3d_org' (I didn't save it though) additionally when I managed to find my way to the wiki (via a link from another site) the 'download' link misbehaved too and prompted me to save a file named 'downloads' when I opened this file it contained the following information:&#60;/p&#62;
&#60;p&#62;------------Contents of 'Downloads' file-----------------&#60;br /&#62;
&#38;lt;?xml version=&#34;1.0&#34; encoding=&#34;utf-8&#34; ?&#38;gt;&#60;br /&#62;
&#38;lt;!DOCTYPE html PUBLIC &#34;-//W3C//DTD XHTML 1.0 Strict//EN&#34; &#34;http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd&#34;&#38;gt;&#60;br /&#62;
&#38;lt;html xmlns=&#34;http://www.w3.org/1999/xhtml&#34; xml:lang=&#34;en-US&#34; lang=&#34;en-US&#34;&#38;gt;&#60;br /&#62;
...&#60;br /&#62;
&#38;lt;/html&#38;gt;&#60;/p&#62;
&#60;p&#62;----------------------End Contents of 'downloads' file------------------------&#60;/p&#62;
&#60;p&#62;Hopefully this will help someone to correct the errors with the site so that everything works properly again!  In the mean time can someone post a functional link to the 32 bit Windows version of K-3D?&#60;/p&#62;
&#60;p&#62;Thanks,&#60;br /&#62;
bartman2589
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Prolect on "Help?!"</title>
			<link>http://www.k-3d.org/forums/topic/help#post-2803</link>
			<pubDate>Thu, 14 Jan 2010 19:14:22 +0000</pubDate>
			<dc:creator>Prolect</dc:creator>
			<guid isPermaLink="false">2803@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;I can't seem to install this! I try to drag it into applications.. Everything goes great, but when I open it, it automatically crashes! I am a mac OS X software please help me. I need this for my game company.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>mleeroberts on "Duplicate object not rendering"</title>
			<link>http://www.k-3d.org/forums/topic/duplicate-object-not-rendering#post-2785</link>
			<pubDate>Thu, 07 Jan 2010 12:57:44 +0000</pubDate>
			<dc:creator>mleeroberts</dc:creator>
			<guid isPermaLink="false">2785@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;I am currently running .0.7.6 and am having trouble when I duplicate an object (cube or whatever) and then move it.  I can see it in the preview, but not rendered.  I have revereted back to 0.6.6 and it works fine, but need the features in 0.7.6.&#60;/p&#62;
&#60;p&#62;Any ideas are welcome?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>kigoobe on "Photo to 3d"</title>
			<link>http://www.k-3d.org/forums/topic/photo-to-3d#post-2755</link>
			<pubDate>Thu, 10 Dec 2009 07:19:37 +0000</pubDate>
			<dc:creator>kigoobe</dc:creator>
			<guid isPermaLink="false">2755@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi guys&#60;/p&#62;
&#60;p&#62;I am new to the world of 3D. I was looking for a software that can help me to get realistic 3D images from photo. Something that will execute fast, and where I can then edit the 3D image.&#60;/p&#62;
&#60;p&#62;Can K-3D do this, or probably there is a better solution?&#60;br /&#62;
Thanks for your help guys.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>kursad on "K-3D 0.7 for Ubuntu"</title>
			<link>http://www.k-3d.org/forums/topic/k-3d-07-for-ubuntu#post-2775</link>
			<pubDate>Fri, 01 Jan 2010 16:44:42 +0000</pubDate>
			<dc:creator>kursad</dc:creator>
			<guid isPermaLink="false">2775@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi&#60;br /&#62;
I want to install the latest version from the Ubuntu repo but I see that the latest version that is available from Ubuntu is 0.6.7. Is there a plan to provide   v 0.7 in the repo ?&#60;/p&#62;
&#60;p&#62;thanks
&#60;/p&#62;</description>
		</item>
		<item>
			<title>kazade on "Loads of questions..."</title>
			<link>http://www.k-3d.org/forums/topic/loads-of-questions#post-2769</link>
			<pubDate>Thu, 31 Dec 2009 02:50:23 +0000</pubDate>
			<dc:creator>kazade</dc:creator>
			<guid isPermaLink="false">2769@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi all,&#60;/p&#62;
&#60;p&#62;So, I've recently been trying to find a 3D modeller for a game I'm writing and K3D seems perfect. Within minutes I managed to create a suitable test scene for my game. However I'm totally stuck now. Firstly, how am I supposed to export the entire scene as *.obj (not a single object, but everything as one obj file)? It seems to me that you need an *.obj exporter (rather than a mesh writer) is this included in 0.7? (I'm running 0.6.7) I saw this was actually part of a GSOC project.&#60;/p&#62;
&#60;p&#62;After I couldn't export the scene as an obj, I decided to try and group the objects into a single mesh... but I can't figure that out either (and it wouldn't be ideal if I did to be honest).&#60;/p&#62;
&#60;p&#62;I also want to be able to texture my scene, but I can't understand how to do that as well - I've seen there is one texture tutorial but that says that the menu doesn't exist any more and is outdated. &#60;/p&#62;
&#60;p&#62;The lack of K3D documentation is incredibly frustrating, am I missing something? Is there some manual somewhere I haven't found?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Kronoes on "Tube Meshes ,Slicing in degrees or percents, and Splines"</title>
			<link>http://www.k-3d.org/forums/topic/tube-meshes-slicing-in-degrees-or-percents-and-splines#post-2759</link>
			<pubDate>Mon, 21 Dec 2009 00:18:45 +0000</pubDate>
			<dc:creator>Kronoes</dc:creator>
			<guid isPermaLink="false">2759@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;It would be nice to have a Tube Polygonal/Primitive. Also to have a slice Node Properties/plugin for all the Polygonal/Primitives. gmax has this, it's a good way to make cutaways of electric motors. Say you want to make a turbine and cut it in half without the cut being permanent. You can do this in gmax and after you are satisfied you make the mesh(Polygonal/Primitive) editable. You could do this with buildings and all kinds of things. When I design I usually never make the mesh(Polygonal/Primitive) editable, I save it under a different name, (exp: e for editable and u for uneditable. Twist and Rotation would be good Node Properties/plugin for Toruses as well as for the other Polygonal/Primitives. Splines simulate wires really well and thats in gmax too. You can use splines to create the thread of a screw bolt or nut, springs, and wires for electronics and for coils.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Kronoes on "realtime coordinate system in 3D view and dimensions of Primitive in 2D/3D view"</title>
			<link>http://www.k-3d.org/forums/topic/realtime-coordinate-system-in-3d-view-and-dimensions-of-primitive-in-2d3d-view#post-2761</link>
			<pubDate>Mon, 21 Dec 2009 03:13:57 +0000</pubDate>
			<dc:creator>Kronoes</dc:creator>
			<guid isPermaLink="false">2761@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;It would also be nice to have a realtime coordinate system (like a ruler anchored to the editors grid) similar to Id Software's QuakeED or QeRadiant (now called GtkRadiant) 3D editor as well as have size in units-of-measure of the Polygonal/Primitive displayed with square dimension symbols or lines. The realtime coordinate system would help when using the 3d viewing windows so if you move to far and loose your place you can use the coordinates to find your way back to the model.&#60;/p&#62;
&#60;p&#62;GtkRadiant Tutorial Firstroom part 1 - 1min 20sec you should to what I mean by a realtime coordinate system&#60;br /&#62;
&#60;a href=&#34;http://www.youtube.com/watch?v=Xx07GYyGAHc&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=Xx07GYyGAHc&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;GTK Radiant First Room - 5sec you should see the Polygonal/Primitive displayed with square dimension symbols or lines and numbers - I know the view is blurry but it's the only one I could find at the time:&#60;br /&#62;
&#60;a href=&#34;http://www.youtube.com/watch?v=BJI71pYvKDg&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=BJI71pYvKDg&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>whale on "Yafray Xml And Python Scripting"</title>
			<link>http://www.k-3d.org/forums/topic/yafray-xml-and-python-scripting#post-2731</link>
			<pubDate>Tue, 01 Dec 2009 16:21:00 +0000</pubDate>
			<dc:creator>whale</dc:creator>
			<guid isPermaLink="false">2731@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;hi there.&#60;br /&#62;
i noticed that when i render a preview in k3d the output is stored in /tmp, in particular the yafray 'world.xml' file is stored there. &#60;/p&#62;
&#60;p&#62;1. is there a way i could get k3d to send that file to an external executable ?&#60;br /&#62;
2. if not is there a way i could retrieve the same rendering information another way? (python script?)&#60;br /&#62;
3. can anyone point me in the direction of a mirror of k3d's python api,  &#60;a href=&#34;http://www.k-3d.com/docs/epydoc&#34; rel=&#34;nofollow&#34;&#62;http://www.k-3d.com/docs/epydoc&#60;/a&#62; &#38;lt;-- this one appears to be down
&#60;/p&#62;</description>
		</item>
		<item>
			<title>LevelFour on "K-3D + VTK/Titan"</title>
			<link>http://www.k-3d.org/forums/topic/k-3d-vtktitan#post-2715</link>
			<pubDate>Sun, 15 Nov 2009 09:15:43 +0000</pubDate>
			<dc:creator>LevelFour</dc:creator>
			<guid isPermaLink="false">2715@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Continuing the exploration of possibilities for K-3D to be used as platform for invfovis modeling and story telling, I was wondering if there would be any insights about the possibility of building a bridge between K-3d and VTK/Titan. Basically, we are focusing our project in two parts:&#60;/p&#62;
&#60;p&#62;1.) Data to Model (preparing data to be seen)&#60;br /&#62;
2.) Model to Render (viewing data with visual properties)&#60;/p&#62;
&#60;p&#62;Clearly the K-3D sdk is a perfect fit for the model-to-render aspect. For the data-to-model focus we are considering the VTK/Titan api. In this case the idea would be to &#34;bridge&#34; the apis through the pipeline and interface.&#60;/p&#62;
&#60;p&#62;Any brainstorming thoughts on the subject? Much appreciated!&#60;/p&#62;
&#60;p&#62;JB
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jamesL on "OgreXmlMeshWriter ??"</title>
			<link>http://www.k-3d.org/forums/topic/ogrexmlmeshwriter#post-2723</link>
			<pubDate>Fri, 20 Nov 2009 06:35:06 +0000</pubDate>
			<dc:creator>jamesL</dc:creator>
			<guid isPermaLink="false">2723@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;total noob here&#60;br /&#62;
heard about this software from the ogre 3d forums&#60;br /&#62;
searched the k-3d wiki and read this is should be able to export to ogre mesh files, at least that's what I think an an exporter plugin would do&#60;br /&#62;
&#60;a href=&#34;http://www.k-3d.org/wiki/OgreXmlMeshWriter&#34; rel=&#34;nofollow&#34;&#62;http://www.k-3d.org/wiki/OgreXmlMeshWriter&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;but I obviously don't know what I'm talking about because when I create even a simple cube and select file -&#38;gt; export, there is no ogrexml option available; only .k3d, .gts and .raw &#60;/p&#62;
&#60;p&#62;so what am I missing ?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>LevelFour on "Node-Link Approach for Procedural Modelling: Information Visualization"</title>
			<link>http://www.k-3d.org/forums/topic/node-link-approach-for-procedural-modelling-information-visualization#post-2699</link>
			<pubDate>Sat, 14 Nov 2009 08:11:28 +0000</pubDate>
			<dc:creator>LevelFour</dc:creator>
			<guid isPermaLink="false">2699@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Greetings,&#60;/p&#62;
&#60;p&#62;We are considering to dedicate a significant development initiative to create an extensive data visualization plug-in using K3D as the platform (also considering Blender). The objective is to establish a logic chain where data sets and specialized methods (graph layout, cartographic projections, charting patterns, etc.) are applied to render complex information visualization scenes. Our goal is to create a suite of python methods which can be chained together as a procedural model using a node-link approach.&#60;/p&#62;
&#60;p&#62;Based on our evaluation it is not clear to what extent the K3D interface is extensible for this purpose. Although it is very clear the Visualization Pipeline architecture is exactly suited to the goal. We'd be grateful if someone can explain the suitability of implementing a node-link approach which can establish a basic scene (generated from data) with property injection via node links to set the position, size, shape, material of a given object. The requirement would be to enhance the current connection interface provided in the node property editor, to be a more visual node-link diagram similar to the Blender node-link editor.&#60;/p&#62;
&#60;p&#62;The concept use case would be: user selects composition nodes such as CSV import, assign variables, set primitives, and links operator nodes to apply visual properties based on the variables, e.g. spheres are positioned, sized, and colored based on a data value.&#60;/p&#62;
&#60;p&#62;We'd very much appreciate any brainstorming on the approach as if it appears feasible, we would very much look forward to contributing our open source project back to the K3D community.&#60;/p&#62;
&#60;p&#62;Cheers,&#60;/p&#62;
&#60;p&#62;JB
&#60;/p&#62;</description>
		</item>
		<item>
			<title>cayres on "Units of Measurement"</title>
			<link>http://www.k-3d.org/forums/topic/units-of-measurement#post-2707</link>
			<pubDate>Sat, 14 Nov 2009 16:09:02 +0000</pubDate>
			<dc:creator>cayres</dc:creator>
			<guid isPermaLink="false">2707@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;I used the search function and searched google but couldn't find the answer I'm looking for.  &#60;/p&#62;
&#60;p&#62;Can you change the measurement units from meters to feet?  I'm wanting to use K-3D to design small construction projects and I need accurate Standard measurements.&#60;/p&#62;
&#60;p&#62;Thanks
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Timothy Shead on "Planet K-3D"</title>
			<link>http://www.k-3d.org/forums/topic/planet-k-3d#post-2703</link>
			<pubDate>Sat, 14 Nov 2009 10:36:48 +0000</pubDate>
			<dc:creator>Timothy Shead</dc:creator>
			<guid isPermaLink="false">2703@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;We've setup a new site - &#60;a href=&#34;http://planet.k-3d.org&#34;&#62;Planet K-3D&#60;/a&#62; - as your one-stop destination to keep track of everything going-on in the K-3D community, including forums, blogs, wikis, and source code repositories.&#60;/p&#62;
&#60;p&#62;Cheers,&#60;br /&#62;
Tim
&#60;/p&#62;</description>
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		<item>
			<title>Timothy Shead on "hey guys"</title>
			<link>http://www.k-3d.org/forums/topic/hey-guys#post-2695</link>
			<pubDate>Sun, 25 Oct 2009 01:38:04 +0000</pubDate>
			<dc:creator>Timothy Shead</dc:creator>
			<guid isPermaLink="false">2695@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;&#60;em&#62;This message was originally posted by leif larsen on 10/24/2009 13:28:57&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;any one using the forum lets get it going :)&#60;br /&#62;
and maybe a day a irc
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Timothy Shead on "is k3d suitable for interior design?"</title>
			<link>http://www.k-3d.org/forums/topic/is-k3d-suitable-for-interior-design#post-2691</link>
			<pubDate>Sun, 25 Oct 2009 01:38:03 +0000</pubDate>
			<dc:creator>Timothy Shead</dc:creator>
			<guid isPermaLink="false">2691@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;&#60;em&#62;This message was originally posted by Andy (lists) on 08/15/2009 11:09:27&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;Hi,&#60;br /&#62;
I need to remodel my kitchen and I thought perhaps k3d could help me. First I would like to make an inventory drawing of what the kitchen is like as of now. Then I could use k3d to remodel it. Is this software the right tool to do so. I am using gentoo and k3d installed fine. there are no other CADlike 3D applications available in the portage tree. Qcad is 2D only.&#60;/p&#62;
&#60;p&#62;Thanks for suggestions.&#60;/p&#62;
&#60;p&#62;Ben
&#60;/p&#62;</description>
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		<item>
			<title>Timothy Shead on "hey new user"</title>
			<link>http://www.k-3d.org/forums/topic/hey-new-user#post-2681</link>
			<pubDate>Sun, 25 Oct 2009 01:37:59 +0000</pubDate>
			<dc:creator>Timothy Shead</dc:creator>
			<guid isPermaLink="false">2681@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;&#60;em&#62;This message was originally posted by leif larsen on 08/02/2009 12:09:42&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;is there any irc or that kind of channel to chat&#60;br /&#62;
and i wish there is deb files for new version could be nice
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Timothy Shead on "boolean problems"</title>
			<link>http://www.k-3d.org/forums/topic/boolean-problems#post-2661</link>
			<pubDate>Sun, 25 Oct 2009 01:37:52 +0000</pubDate>
			<dc:creator>Timothy Shead</dc:creator>
			<guid isPermaLink="false">2661@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;&#60;em&#62;This message was originally posted by steeve on 04/03/2009 13:41:16&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;Hi&#60;/p&#62;
&#60;p&#62;First of all I’d like to say that I am really enjoying getting familiar with K-3d. I have used and do use many 3d and cad apps professionally, and I haven’t yet come across anything with an approach anything like k-3d...very exciting.&#60;/p&#62;
&#60;p&#62;Of course at first it is pretty strange, but I think I’m beginning to get it and I like it. The flexibilty, the interface, the concepts...nice. Thanks and kudos to all.&#60;/p&#62;
&#60;p&#62;But not luck with boolean ops so far, either with 0.6 on ubuntu or with 0.7 on xp. Is this to be expected or am I doing something wrong? Any attempt causes k-3d to close. Even when running the boolean tutorial packed with v0.6 the program closes as soon as the boolean function is called.&#60;/p&#62;
&#60;p&#62;Steve
&#60;/p&#62;</description>
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