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		<title>K-3D Forums &#187; Recent Topics</title>
		<link>http://www.k-3d.org/forums/</link>
		<description>Seven Degrees of Freedom</description>
		<language>en-US</language>
		<pubDate>Thu, 09 Feb 2012 12:26:47 +0000</pubDate>
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		<item>
			<title>zb12xy on "No.1 Place to buy good gold wow, cheap,fast and safe"</title>
			<link>http://www.k-3d.org/forums/topic/no1-place-to-buy-good-gold-wow-cheapfast-and-safe#post-7502</link>
			<pubDate>Wed, 08 Feb 2012 02:28:20 +0000</pubDate>
			<dc:creator>zb12xy</dc:creator>
			<guid isPermaLink="false">7502@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;When you consult any company to buy gold, they always take care about the customers' satisfaction. A good company always provides 100% guaranteed satisfaction. If you are good player of warcraft then you will not find any difficulty of consulting any well reputed company because good players know from where they can obtain the good response and outcomes. Where to buy wow gold is not a difficult question to solve because there are several people who want to buy the wow gold and also they find the good place to buy &#60;a href=&#34;http://www.cheapwowgoldus.com/&#34;&#62;gold for wow&#60;/a&#62;.Warcraft always remained in the good books of several people who want to earn gold faster. This is the only place where you have to use your mind skillfully. You don't have to put physical efforts you just need to use your own skills and abilities so that you would be able to get those opportunities which you were missing before. Always make your strong research work in order to find the strong place to buy wow gold. Always prefer those places where you can find the reasonable price according to your own desire.The solid online store since 2006 offers cheapest gold in Wow, buy and get within 1 hour. Why NOT!Since significant companies who sell their in game currency for the best prices have currency situated on each and every Wow server, you are able to count on these services to present all of your currency requires. These companies can also make deliveries of inside game money in a matter of minutes after you make your purchase as well.As there are no limits to the amount of cheap Wow gold you can buy now, you can now obtain the many power and epic things you have always wanted. Since in recreation currency is very very affordable, and there are no limitations to the amount of foreign money you can buy, the process of buying currency is truly the fastest way to riches available to you at the moment.Buying &#60;a href=&#34;http://www.cheapwowgoldus.com/&#34;&#62;gold wow&#60;/a&#62; is not secret. Purchase gold on Wow from our website is really my secret weapon before you see. Our Opinions About Buying world of warcraft gold europe . A good way to level Mining and a super important aspect to earn money with mining is the fusion. It is a skill you get when you become a minor, you can take various minerals (such as copper ore and tin ore) and turn them into bars (such as copper bars and tin bars) and world of warcraft gold europe. So you go out, the farm of a little ore, then go back and blend them, rinse and repeat until you are skill level up.&#60;br /&#62;
&#60;br /&#62;Our Online Store Website: &#60;a href=&#34;http://www.cheapwowgoldus.com&#34;&#62;http://www.cheapwowgoldus.com&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>StevenD on "How do I get RenderMan engine installed"</title>
			<link>http://www.k-3d.org/forums/topic/how-do-i-get-renderman-engine-installed#post-7238</link>
			<pubDate>Sun, 04 Dec 2011 17:45:03 +0000</pubDate>
			<dc:creator>StevenD</dc:creator>
			<guid isPermaLink="false">7238@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;I'm new to this K-3D app so I have lots of questions but the first one has to do with seeing a preview and rendering. When I select Preview from the Render menu I get a dialog saying &#34;Choose a render engine to be used for preview image rendering&#34;.&#60;/p&#62;
&#60;p&#62;&#34;RenderMan Engine&#34; is what shows. When I click OK I get another dialog that says &#34;You must choose the specific RenderMan implementation to use with this render engine&#34;.&#60;/p&#62;
&#60;p&#62;What am I supposed to do to get this up and running? I have been looking for directions from the web site on what to do but can't see anything.&#60;/p&#62;
&#60;p&#62;I am working with 0.8.0.2 on Ubuntu 11.01. I just installed K-3D last Thursday. I am an artist/designer and not an engineer. I have been looking for something usable to help with some sculpture model ideas and this one looked like it might be the easiest to work with. That is it for starters.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>yopyop on "How to import older K3D models ?"</title>
			<link>http://www.k-3d.org/forums/topic/how-to-import-older-k3d-models#post-6932</link>
			<pubDate>Tue, 01 Nov 2011 13:50:50 +0000</pubDate>
			<dc:creator>yopyop</dc:creator>
			<guid isPermaLink="false">6932@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;as I am looking into archives (circa 2005) of datasets, I ran into .k3d files. I downloaded k3d software, only to find out that those files are not supported by the current version of the modeler.&#60;br /&#62;
What I want to do is to convert those files in an open standard format - COLLADA - so I can archive the files in a format that I will always be able to open in the future.&#60;br /&#62;
I seems that K3D has a COLLADA export features, so how do I get those older files into K3D modeler?&#60;/p&#62;
&#60;p&#62;Note: this is a serious business need, so I will consider offers to do the conversion for a fee.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>pablob on "Spiral cross-section"</title>
			<link>http://www.k-3d.org/forums/topic/spiral-cross-section#post-6926</link>
			<pubDate>Tue, 01 Nov 2011 10:28:59 +0000</pubDate>
			<dc:creator>pablob</dc:creator>
			<guid isPermaLink="false">6926@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi!&#60;/p&#62;
&#60;p&#62;I'm quite new to K-3D and 3D modeling in general. I can deal with polygons and straight edges more or less fine by now, but I want to make a pipe with a spiral cross-section. I guess I could try to make a spiral NURBS and extrude it, however I don't always get lucky with NURBSExtrudeCurve and I don't think I can draw a good looking spiral by hand. Any ideas?&#60;/p&#62;
&#60;p&#62;Thanks a lot!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Alexandr on "Problems at start K3-D of version 0.7.11.0 in Mandriva 2009.1."</title>
			<link>http://www.k-3d.org/forums/topic/problems-at-start-k3-d-of-version-07110-in-mandriva-20091#post-3337</link>
			<pubDate>Mon, 22 Mar 2010 13:01:56 +0000</pubDate>
			<dc:creator>Alexandr</dc:creator>
			<guid isPermaLink="false">3337@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Problems at start K3-D of version 0.7.11.0 in Mandriva 2009.1.&#60;br /&#62;
1. There was error at command performance &#34;cmake ../k3d&#34;&#60;br /&#62;
uuid.h: No such file or directory&#60;/p&#62;
&#60;p&#62;Package installation libext2fs-devel has helped&#60;/p&#62;
&#60;p&#62;2.&#60;br /&#62;
[ 25%] Built target k3d-resource-compiler&#60;br /&#62;
Linking CXX executable ../bin/k3d&#60;br /&#62;
../lib/libk3dsdk.so: undefined reference to `uuid_generate'&#60;br /&#62;
collect2: выполнение ld завершилось с кодом возврата 1&#60;br /&#62;
(performance ld has come to the end with code of return 1)&#60;/p&#62;
&#60;p&#62;Replacement has helped in file distribution/osx/CMakeLists.txt&#60;br /&#62;
line&#60;br /&#62;
K3D_INSTALL_DYLIB (${K3D_MACPORT_DIR}/lib/libuuid.16.dylib)&#60;br /&#62;
on line&#60;br /&#62;
K3D_INSTALL_DYLIB (${K3D_MACPORT_DIR}/lib/libuuid.1.dylib)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>gewr on "Gentoo gcc-4.6.1 and boost 1.46 problem"</title>
			<link>http://www.k-3d.org/forums/topic/gentoo-gcc-461-and-boost-146-problem#post-6805</link>
			<pubDate>Sun, 04 Sep 2011 12:50:48 +0000</pubDate>
			<dc:creator>gewr</dc:creator>
			<guid isPermaLink="false">6805@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;[ 15%] Building CXX object k3dsdk/CMakeFiles/k3dsdk.dir/xpath.cpp.o&#60;br /&#62;
In file included from /var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/xpath.cpp:28:0:&#60;br /&#62;
/usr/include/boost-1_46/boost/spirit.hpp:18:4: warning: #warning &#34;This header is deprecated. Please use: boost/spirit/include/classic.hpp&#34; [-Wcpp]&#60;br /&#62;
In file included from /var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/gil/boost/gil/extension/numeric/../../extension/dynamic_image/apply_operation.hpp:21:0,&#60;br /&#62;
                 from /var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/gil/boost/gil/extension/numeric/../../extension/dynamic_image/dynamic_image_all.hpp:24,&#60;br /&#62;
                 from /var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/gil/boost/gil/extension/numeric/resample.hpp:14,&#60;br /&#62;
                 from /var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/utility_gl.cpp:36:&#60;br /&#62;
/var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/gil/boost/gil/extension/numeric/../../extension/dynamic_image/apply_operation_base.hpp:117:22: error: reference ‘_op’ cannot be declared ‘mutable’ [-fpermissive]&#60;br /&#62;
/var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/gil/boost/gil/extension/numeric/../../extension/dynamic_image/apply_operation_base.hpp:130:22: error: reference ‘_op’ cannot be declared ‘mutable’ [-fpermissive]&#60;br /&#62;
make[2]: *** [k3dsdk/CMakeFiles/k3dsdk.dir/utility_gl.cpp.o] Error 1&#60;br /&#62;
make[1]: *** [k3dsdk/CMakeFiles/k3dsdk.dir/all] Error 2&#60;br /&#62;
make: *** [all] Error 2&#60;br /&#62;
emake failed
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jonny on "Additional Cameras and 3D"</title>
			<link>http://www.k-3d.org/forums/topic/additional-cameras-and-3d#post-4681</link>
			<pubDate>Sat, 30 Oct 2010 15:56:57 +0000</pubDate>
			<dc:creator>jonny</dc:creator>
			<guid isPermaLink="false">4681@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi there,&#60;/p&#62;
&#60;p&#62;I am new to using KD-3D and I am currently following the tutorials to increase my knowledge of using this beautify piece of software. However I am posting as I have a question I wish to ask. I am hoping to start making a short animated movie within the next couple of months. I would also like to make this a 3D movie like you get at the cinema either encoding it as an analglyph or stereoscopic video. &#60;/p&#62;
&#60;p&#62;I have the additional software to do this however it requires a left and right video file to encode it into a meshed single video file. Does KD-3D have the capability of rendering a sequence into a 3D movie file or can you add an extra camera and render the output of this camera as either the left or right channel.&#60;/p&#62;
&#60;p&#62;Any help would be great,&#60;/p&#62;
&#60;p&#62;Thanks
&#60;/p&#62;</description>
		</item>
		<item>
			<title>micron_rt on "building under Windows using VS"</title>
			<link>http://www.k-3d.org/forums/topic/building-under-windows-using-vs#post-6655</link>
			<pubDate>Wed, 03 Aug 2011 09:45:11 +0000</pubDate>
			<dc:creator>micron_rt</dc:creator>
			<guid isPermaLink="false">6655@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;I've made an attempt to gather the dependencies for k-3D and I got stuck at building gtkmm. It seems that they don't have any more the support for building gtkmm under Windows with Visual Studio (docs aren't consistent with the actual package). I suppose that for Windows release you're using Mingw. Or is there another way?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>ray on "Material Manager Crash"</title>
			<link>http://www.k-3d.org/forums/topic/material-manager-crash#post-3817</link>
			<pubDate>Wed, 16 Jun 2010 05:25:09 +0000</pubDate>
			<dc:creator>ray</dc:creator>
			<guid isPermaLink="false">3817@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;This has probably already been reported but I could'nt see it in the forum and I am still too much of a k3D tourist to know where the prefered bugtracker is, just checking the improvements from times to times. The program is starting to get more stable at startup now. Except the following:&#60;/p&#62;
&#60;p&#62;If I try to change any of the window to a Material Manager, it crashes.&#60;/p&#62;
&#60;p&#62;I'm using Windows XP SP3 on a Pentium 4M laptop with ATI mobility radeon 7500 and 760 Mo of RAM.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>spring_mood on "Paraboloid primitive with wireframe"</title>
			<link>http://www.k-3d.org/forums/topic/paraboloid-primitive-with-wireframe#post-6733</link>
			<pubDate>Thu, 25 Aug 2011 02:27:25 +0000</pubDate>
			<dc:creator>spring_mood</dc:creator>
			<guid isPermaLink="false">6733@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hello everyone!&#60;/p&#62;
&#60;p&#62;I do need your help as I´m a complete novice in 3d modelling. Iḿ trying to create paraboloid with wire frame, though I can´t figure out how to do this (wire frame, not paraboloid). Any help and suggestions are highly appreciated.&#60;/p&#62;
&#60;p&#62;Thanks
&#60;/p&#62;</description>
		</item>
		<item>
			<title>piecuchp on "osx - a way to make default font of k3d smaller?"</title>
			<link>http://www.k-3d.org/forums/topic/osx-a-way-to-make-default-font-of-k3d-smaller#post-6685</link>
			<pubDate>Sat, 06 Aug 2011 01:37:38 +0000</pubDate>
			<dc:creator>piecuchp</dc:creator>
			<guid isPermaLink="false">6685@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi&#60;/p&#62;
&#60;p&#62;Is there any way to make default k3d font smaller on Mac?&#60;/p&#62;
&#60;p&#62;Regards&#60;br /&#62;
Pawel
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Lee on "Beginner question - viewing textured models"</title>
			<link>http://www.k-3d.org/forums/topic/beginner-question-viewing-textured-models#post-6667</link>
			<pubDate>Thu, 04 Aug 2011 13:24:23 +0000</pubDate>
			<dc:creator>Lee</dc:creator>
			<guid isPermaLink="false">6667@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi. I'm using K-3D (Version 0.8.0.1) to view 3D models created by others.&#60;/p&#62;
&#60;p&#62;I've managed to import .DAE files just fine, but haven't figured out how to import .OBJ files.&#60;/p&#62;
&#60;p&#62;I'm also not sure how to add textures to the models. The texture files are all .PNG, and there is also a .MTL file included.&#60;/p&#62;
&#60;p&#62;I'm very new to all of this, and feel quite overwhelmed by how complex it all is! Any help would be very appreciated! Thank you. =)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Hibou57 on "Loops in pipeline"</title>
			<link>http://www.k-3d.org/forums/topic/loops-in-pipeline#post-6403</link>
			<pubDate>Sun, 22 May 2011 18:52:50 +0000</pubDate>
			<dc:creator>Hibou57</dc:creator>
			<guid isPermaLink="false">6403@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hello,&#60;/p&#62;
&#60;p&#62;To see what will happens, I tried to create a loop in a pipeline. I expected an error notification from K-3D, but did not get one (there no crash too, an that was good).&#60;/p&#62;
&#60;p&#62;Then later I saw the page:&#60;br /&#62;
&#60;a href=&#34;http://www.k-3d.org/wiki/Visualization_Pipeline_Loops&#34; rel=&#34;nofollow&#34;&#62;http://www.k-3d.org/wiki/Visualization_Pipeline_Loops&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Ok, now I know why I did not get a message from K-3D. I understand the rational behind this (no crash), but I believe raising an alert box and refusing to apply an accidental loop, could be a better option. Better an alert so that the user know he/she did something wrong, than silently doing something else which the user will not predict.&#60;/p&#62;
&#60;p&#62;Note aside: this pipeline oriented design is clean, that's nice.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>anchi on "Need help making cup"</title>
			<link>http://www.k-3d.org/forums/topic/need-help-making-cup#post-6439</link>
			<pubDate>Tue, 07 Jun 2011 10:53:14 +0000</pubDate>
			<dc:creator>anchi</dc:creator>
			<guid isPermaLink="false">6439@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;first i must aplogize coz of my english it is not my native language and second i am totaly new in this. i have no knowledge in 3 d modeling but i am learning like a lot of other things i learned by myself. i made a cup, coffee cup  following the video tutorial, i manage to figure out how to painted into desired  color, and now i want to add a coffee in it. how i can do that i am lost. i tried adding a cube and  shrink it and then  color  it into black, but, that did not work, can i paint  the inside of a cup into black? if yes how? pls help me... i  totally like this...
&#60;/p&#62;</description>
		</item>
		<item>
			<title>SureshNadar on "M3G File Format from K-3D"</title>
			<link>http://www.k-3d.org/forums/topic/m3g-file-format-from-k-3d#post-6373</link>
			<pubDate>Fri, 13 May 2011 10:09:50 +0000</pubDate>
			<dc:creator>SureshNadar</dc:creator>
			<guid isPermaLink="false">6373@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;   Can K-3D export mesh into m3g file format ??.&#60;br /&#62;
   Please any information would be appreciated.&#60;/p&#62;
&#60;p&#62;Thanks and Regards,&#60;br /&#62;
Suresh Nadar
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Hibou57 on "Tiny error in the wiki"</title>
			<link>http://www.k-3d.org/forums/topic/tiny-error-in-the-wiki#post-6397</link>
			<pubDate>Sun, 22 May 2011 17:52:39 +0000</pubDate>
			<dc:creator>Hibou57</dc:creator>
			<guid isPermaLink="false">6397@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hello,&#60;/p&#62;
&#60;p&#62;There is a tiny error in the Wiki. Could not correct, as the Wiki seems locked.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.k-3d.org/wiki/Viewports_and_Cameras&#34; rel=&#34;nofollow&#34;&#62;http://www.k-3d.org/wiki/Viewports_and_Cameras&#60;/a&#62;&#60;br /&#62;
says:&#60;br /&#62;
&#38;gt; If you split an existing Viewport Panel, it just duplicates it,&#60;br /&#62;
&#38;gt; without prompting you for a new Camera. At first glance, we should&#60;br /&#62;
&#38;gt; probably prompt you in this case, too.&#60;br /&#62;
It appears at least version 0.8.0.2, does not duplicate the camera any more. So the “should probably” is not meaningful anymore here, and the whole sentence should be removed.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>djsnickles on "Locking a Node"</title>
			<link>http://www.k-3d.org/forums/topic/locking-a-node#post-4639</link>
			<pubDate>Thu, 21 Oct 2010 19:22:42 +0000</pubDate>
			<dc:creator>djsnickles</dc:creator>
			<guid isPermaLink="false">4639@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;In other 3D modeling applications (Blender, C4D, etc.) you can &#34;lock&#34; an object, which disallows any changing of its properties or position, etc.&#60;br /&#62;
Sorry if I've missed it, but how is this done in K-3D?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>huggaida on "Trying to find  solution for characrter animation"</title>
			<link>http://www.k-3d.org/forums/topic/trying-to-find-solution-for-characrter-animation#post-5107</link>
			<pubDate>Fri, 21 Jan 2011 09:50:04 +0000</pubDate>
			<dc:creator>huggaida</dc:creator>
			<guid isPermaLink="false">5107@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Yesterday i've finded k3d first time...&#60;br /&#62;
A great project !!!&#60;br /&#62;
But can i RIG and animate my characters with k3d???&#60;br /&#62;
If answer is &#34;yes&#34;, i'll begin to sudy it )))&#60;br /&#62;
please answer))
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Jake on "YafaRay"</title>
			<link>http://www.k-3d.org/forums/topic/yafaray#post-6325</link>
			<pubDate>Mon, 25 Apr 2011 08:06:18 +0000</pubDate>
			<dc:creator>Jake</dc:creator>
			<guid isPermaLink="false">6325@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hello,&#60;br /&#62;
Today Ihave installed YafaRay for Windows, k-3d can't find some file.&#60;/p&#62;
&#60;p&#62;( This is the download site: &#60;a href=&#34;http://yafaray.org/download&#34; rel=&#34;nofollow&#34;&#62;http://yafaray.org/download&#60;/a&#62; )&#60;/p&#62;
&#60;p&#62;There is this notification:&#60;/p&#62;
&#60;p&#62;&#34;Could not locate the yafray executable.&#60;/p&#62;
&#60;p&#62;   Check to ensure that you have YafaRay installed,&#60;br /&#62;
   and that the PATH enviroment variable points&#60;br /&#62;
   to the Yafray installation directory.&#34;&#60;/p&#62;
&#60;p&#62;What is Python?&#60;br /&#62;
Is it like Aqsis and Piqsl at RenderMan?&#60;/p&#62;
&#60;p&#62;Explain to me exaclty, because I'm a amateur
&#60;/p&#62;</description>
		</item>
		<item>
			<title>markhobley on "Drawing a 2,3,4 cuboid using a script"</title>
			<link>http://www.k-3d.org/forums/topic/drawing-a-234-cuboid-using-a-script#post-6301</link>
			<pubDate>Thu, 03 Mar 2011 16:10:22 +0000</pubDate>
			<dc:creator>markhobley</dc:creator>
			<guid isPermaLink="false">6301@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Does anyone have a sample script that will draw a 2,3,4 cuboid?&#60;/p&#62;
&#60;p&#62;It would be nice if this can also be posted on Rosetta Code (under GFDL 1.2 licence), so please state if this permitted in message body or in code comments.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://rosettacode.org/wiki/Draw_a_cuboid&#34; rel=&#34;nofollow&#34;&#62;http://rosettacode.org/wiki/Draw_a_cuboid&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>markhobley on "The wiki is locked. Is this going to be unlocked again?"</title>
			<link>http://www.k-3d.org/forums/topic/the-wiki-is-locked-is-this-going-to-be-unlocked-again#post-6289</link>
			<pubDate>Thu, 03 Mar 2011 13:49:20 +0000</pubDate>
			<dc:creator>markhobley</dc:creator>
			<guid isPermaLink="false">6289@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;The documentation wiki is locked? Is this going to be released again?&#60;/p&#62;
&#60;p&#62;There is a mistake in the documentation, and I could not obtain a login to edit this.&#60;/p&#62;
&#60;p&#62;Working with Panels, Splitting a Panel:&#60;/p&#62;
&#60;p&#62;This option is under the Layout menu section, not the View menu section
&#60;/p&#62;</description>
		</item>
		<item>
			<title>larsie on "How to export objects made with MakeSDS to STL for 3d printing"</title>
			<link>http://www.k-3d.org/forums/topic/how-to-export-objects-made-with-makesds-to-stl-for-3d-printing#post-6193</link>
			<pubDate>Sat, 26 Feb 2011 23:23:23 +0000</pubDate>
			<dc:creator>larsie</dc:creator>
			<guid isPermaLink="false">6193@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;I'm a newbie at K-3D and I've tried to find the following in the docs and forum. Apologize if it's already covered.&#60;/p&#62;
&#60;p&#62;I like the MakeSDS feature, as it creates some beautifully smooth objects. I'd like to 3d print some of these objects using a makerbot plastic printer, but I need the object in STL. I can only get the 'frame' that the smooth object has been made inside. I can't seem to be able to export the smooth shape to STL using the STLMeshWriter. Is it possible? Is there a way of doing this? Exporting the smooth object to some format that can be saved?&#60;/p&#62;
&#60;p&#62;I'm using version 0.8.0.1 and reading STL using ReplicatorG (it supports some other formats than STL experimentally).
&#60;/p&#62;</description>
		</item>
		<item>
			<title>qqForever on "How to complie k3d with CMake and MSVC in windows?"</title>
			<link>http://www.k-3d.org/forums/topic/how-to-complie-k3d-with-cmake-and-msvc-in-windows#post-5749</link>
			<pubDate>Wed, 23 Feb 2011 01:00:05 +0000</pubDate>
			<dc:creator>qqForever</dc:creator>
			<guid isPermaLink="false">5749@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;There isn't build procedure in Windows Build/MSVC.&#60;br /&#62;
I tried to build k3d with cmake,but there are lack of many static library. So who can tell me What I should do to get the MSVC project. Thanks!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>gmgadvance on "Google Sketchup 8"</title>
			<link>http://www.k-3d.org/forums/topic/google-sketchup-8#post-5671</link>
			<pubDate>Tue, 22 Feb 2011 12:52:09 +0000</pubDate>
			<dc:creator>gmgadvance</dc:creator>
			<guid isPermaLink="false">5671@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;How Can I import Google Sketchup 8 to K-3D ?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>c0ld3l3m3nt on "How do I model a pipe bending at the angles needed"</title>
			<link>http://www.k-3d.org/forums/topic/how-do-i-model-a-pipe-bending-at-the-angles-needed#post-5443</link>
			<pubDate>Thu, 17 Feb 2011 07:22:15 +0000</pubDate>
			<dc:creator>c0ld3l3m3nt</dc:creator>
			<guid isPermaLink="false">5443@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;I want to make a pipe that connects at both ends in the shape of a oval. But cant find a tutorial on how to do pipe modeling and or bending of cylinders to do so. Plz Help?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Jake on "Question"</title>
			<link>http://www.k-3d.org/forums/topic/question#post-3913</link>
			<pubDate>Wed, 07 Jul 2010 01:56:58 +0000</pubDate>
			<dc:creator>Jake</dc:creator>
			<guid isPermaLink="false">3913@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hello,&#60;br /&#62;
How can i make a Refractive index, reflections from objects, and put textures of a object?&#60;br /&#62;
i have the version 0.8.0.1
&#60;/p&#62;</description>
		</item>
		<item>
			<title>andnord on "How to make legs for a computer circuits?"</title>
			<link>http://www.k-3d.org/forums/topic/how-to-make-legs-for-a-computer-circuits#post-3247</link>
			<pubDate>Thu, 04 Mar 2010 17:57:31 +0000</pubDate>
			<dc:creator>andnord</dc:creator>
			<guid isPermaLink="false">3247@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hello, my name is Andreas and I am new here. I installed K-3D on my Linux Ubuntu today becaus I want to learn how to make good 3D animations.&#60;/p&#62;
&#60;p&#62;I beginned to try to make a simple computer circuits. You can find out from this link how a circuits look like &#60;a href=&#34;http://www.solarbotics.com/assets/images/atmega8l/atmega8l_pl.jpg&#34; rel=&#34;nofollow&#34;&#62;http://www.solarbotics.com/assets/images/atmega8l/atmega8l_pl.jpg&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;As you can see. It is a board with legs. The problem for me it is to make these legs. How do to that? I did the board by create a simple polygonal cube and changed it to good size so it look like a board. But how to do the legs? Can I add lines or how should I do?&#60;/p&#62;
&#60;p&#62;Andreas
&#60;/p&#62;</description>
		</item>
		<item>
			<title>samlemx18 on "K-3D create menu"</title>
			<link>http://www.k-3d.org/forums/topic/k-3d-create-menu#post-5353</link>
			<pubDate>Sat, 12 Feb 2011 13:13:39 +0000</pubDate>
			<dc:creator>samlemx18</dc:creator>
			<guid isPermaLink="false">5353@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi all,&#60;br /&#62;
Im new to using K-3D and pretty much 3D modeling in general. I was looking at a tutorial &#34;Simple Face and Head 3D Modeling&#34; and right off in the beginning they go to the create menu on the top, then go to what looks like development, and they have probably 15 different options under that...i only have 2 options. Any idea on why that is? im not sure what option they use under development because i cannot see it very clearly, something to do with Mesh i think. Is there something else i need to install to get all of these options? &#60;/p&#62;
&#60;p&#62;Thanks much,&#60;br /&#62;
Sam
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Jake on "Textures at LuxRender"</title>
			<link>http://www.k-3d.org/forums/topic/textures-at-luxrender#post-4501</link>
			<pubDate>Mon, 11 Oct 2010 09:32:43 +0000</pubDate>
			<dc:creator>Jake</dc:creator>
			<guid isPermaLink="false">4501@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Wich Format you must use at LuxRenderImageTexture, ...?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>wengping on "Can K-3D assist architectural 3d modelling?"</title>
			<link>http://www.k-3d.org/forums/topic/can-k-3d-assist-architectural-3d-modelling#post-5269</link>
			<pubDate>Sun, 06 Feb 2011 01:48:21 +0000</pubDate>
			<dc:creator>wengping</dc:creator>
			<guid isPermaLink="false">5269@http://www.k-3d.org/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;I need to have a solution to help me with my 3D modelling after my 2D plans are drawn. Will K-3D be able to assist in the creation of my 3D models. This is a requirement for my project submission.&#60;/p&#62;
&#60;p&#62;Thanks&#60;br /&#62;
Weng Ping&#60;br /&#62;
Singaporean Architect (just started out)
&#60;/p&#62;</description>
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