This message was originally posted by taleneo on 01/04/2009 12:39:57
This order, in a line:
Light - Camera 2 - A polygonal cube and polygonal grid, < I want a shadow from the cube over the grid...
Then I try this:
RenderManLightShader >
Selection Weight 1
Shader Path k3d_distant_shadow.sl | relative
Intensity 1
lightcolor : white
Shadowname New RenderManShadowMap
I create a Camera (Camera 2) for this .
Y try to follow the steps here:
http://www.k-3d.org/wiki/Shadow_Map_Tutorial
But nothing, what I am doing wrong?
May be I make a bad parent step.
Thanks.