This message was originally posted by Joshua Schpok on 06/14/2008 22:37:51
I’m working on a plug-in to perform interactive volume rendering in the OpenGL viewport (painter?). With the camera and light direction as vector3 k3d_data members, I’d like to do my work in the plug-in’s draw function. Is there existing documentation on how do I overload a plug-in’s drawing function?
At the moment, I’m looking at how yafray’s lights draw opengl representations, and am confused what I’d be reifying gl:renderable on.
Thanks.