BendPoints

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<plugin>{{PAGENAME}}</plugin>
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{{BendPoints}}
== Notes ==
== Notes ==

Current revision as of 04:11, 9 August 2009

Description

Bends mesh points around an axis
Plugin Status:Stable
Categories:All Plugins, Stable Plugins, Deformation Plugins

Metadata

Name Value

Properties

Label Description Type Script Name
Input Mesh Input mesh k3d::mesh* input_mesh
Output Mesh Output mesh k3d::mesh* output_mesh
Mesh Selection Input Mesh Selection k3d::selection::set mesh_selection
Angle Bend angle k3d::double_t angle
Tightness Bend tightness k3d::double_t tightness
Position Bend position k3d::double_t position
Along Axis to bend along k3d::string_t along
Around Axis to bend around k3d::string_t around


Notes

Examples

Usage

  • Create and select your source geometry.
  • Use Modify > Mesh > BendPoints to create a BendPoints modifier and insert it into the workflow.
  • You will not see any change, because the Angle property defaults to zero - adjust it to see how BendPoints modifies its input.
  • Change the Along property to match the axis of your geometry that should be bent (typically the long axis).
  • Change the Around property to specify the axis around which your geometry will be bent.
  • Adjust the Tightness and Position properties to suit your requirements.
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