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Revision as of 21:46, 11 May 2008 by Tshead (Talk | contribs)
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  • Create and select your source geometry.
  • Use Modify > Mesh > BendPoints to create a BendPoints modifier and insert it into the workflow.
  • You will not see any change, because the Angle property defaults to zero - adjust it to see how BendPoints modifies its input.
  • Change the Along property to match the axis of your geometry that should be bent (typically the long axis).
  • Change the Around property to specify the axis around which your geometry will be bent.
  • Adjust the Tightness and Position properties to suit your requirements.
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