Next Generation User Interface

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* The GIMP - http://www.gimp.org/ - 2D paint using GTK2.
* The GIMP - http://www.gimp.org/ - 2D paint using GTK2.
* QCAD - http://www.ribbonsoft.com/qcad.html - 2D CAD using Qt.
* QCAD - http://www.ribbonsoft.com/qcad.html - 2D CAD using Qt.
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* <nowiki>[[RadialContext]]</nowiki> - http://www.radialthinking.de/radialcontext - Adds context-sensitive pie menus to Mozilla.
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* RadialContext - http://www.radialthinking.de/radialcontext - Adds context-sensitive pie menus to Mozilla.
The following examples are different forks of the original Sodipodi, so they represent a neat resource - two apps with basically the same functionality, but different user interface designs.
The following examples are different forks of the original Sodipodi, so they represent a neat resource - two apps with basically the same functionality, but different user interface designs.

Revision as of 18:15, 19 January 2006

K-3D > Developer Documentation > Next Generation User Interface


NGUI's first release

Here's what the main document window will look like for the K-3D 0.6 release :

Image:Main_document_window.png

Proposals

This is the central location for work on the Next Generation User Interface (NGUI), for K-3D 0.6.

K-3D version 0.4 featured a complete overhaul of the program's internal data structures, introducting new geometric primitives (points, patches, nurbs, and implicit surfaces, to name a few), and the Directed Graph (DAG), which makes possible powerful, flexible procedural modeling. Last-but-not-least, K-3D 0.4 had completely separated the user interface layer from the underlying implementation, making it possible for developers to embed K-3D in other applications and/or replace the "standard" K-3D user interface with "alternative" user interfaces, most likely to support platform-specific toolkits or niche applications with specialized user interfaces.

In order to take advantage of these features and address long-standing limitations in the K-3D 0.4 user interface, we ensured that the NGUI is well-thought-out and well-grounded in good user interface design principles.


External Documents

External documents on User Interface Design:

Examples Worth Looking At

The following examples are different forks of the original Sodipodi, so they represent a neat resource - two apps with basically the same functionality, but different user interface designs.

Proposed UI Features

  • VAST - Visual Angle Selector Target method.
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