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Revision as of 22:40, 19 September 2009 by Tshead (Talk | contribs)
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Creates a NURBS surface stretched along all selected curves
Plugin Status:Experimental
Categories:All Plugins, Experimental Plugins, NURBS Plugins


Name Value


Label Description Type Script Name
Input Mesh Input mesh k3d::mesh* input_mesh
Output Mesh Output mesh k3d::mesh* output_mesh
Mesh Selection Input Mesh Selection k3d::selection::set mesh_selection
Delete the Curves Delete the original curves k3d::bool_t delete_original
Order Order in the direction normal to the curves (V) k3d::int32_t order


Surface Skinning (aka Lofting) is a nice way to construct smooth surfaces by specifying some control curves.

The curves are used in the same order as they are aligned to the selected axis!


  • if you want to have a smooth beveled out end, you can do this either manually by defining appropriate curves or by waiting until I implemented a bevel plugin :-P
  • sometimes you need to move the camera inside the mesh to find control points (see the examples below), I don't think there's a nice solution for that or do I have overlooked wireframe mode?

ExampleBeforeAfter applying a SkinnedSurface Modifier
A simple example
Creating tube with a pointed end
The middle circle is degree elevated and edited
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