RenderMan Imager Shader

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Global Variables

The following table lists the set of global variables that can be used by imager shaders:

Name Type Storage Description
Ci color varying Output pixel color (output)
Oi color varying Output pixel opacity (output)
 
P point varying Pixel raster position
Ci color varying Pixel color
Oi color varying Pixel opacity
alpha float uniform Fractional pixel coverage
ncomps float uniform Number of color components
time float uniform Shutter open time.
dtime float uniform The amount of time the shutter was open.

Geometry of Shading

An imager shader manipulates a final pixel color after all of the geometric and shading processing has concluded. In the context of an imager shader, P is the position of the pixel center in raster space, with the z component being 0. Imager shaders change the value of Ci and Oi.

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