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welding or connecting

This message was originally posted by Nobody/Anonymous on 01/11/2007 13:16:17
if i want to take two seperate objects, say a sphere and a sqaure and connect the two at a certain point, so the two objects are \"fused\" so that they are classified as a single object, how could i do that?

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Last seen: 9 years 12 months ago
Joined: 09/22/2009 - 18:47
welding or connecting

This message was originally posted by joa on 01/12/2007 10:29:10
Check the final explanation of this tutorial
http://www.k-3d.org/wiki/Symmetric_Modeling_Tutorial
* At some point, you will probably want to combine the two halves of your object into a single mesh, so that you can apply operations to it as a whole. As an example, you will not be able to render your object correctly as a subdivision surface, unless it is a single combined mesh. To do this, use the MergeMesh modifier to combine the two halves into one. Then apply the Weld modifier to ensure that the two halves are correctly stitched-together into a single surface.
For connecting check this other:
http://www.k-3d.org/wiki/Symmetric_Modeling_Tutorial
* This can be achieved using a few more steps: the experimental BridgeFaces plugin does what you’re looking for. Currently, it only bridges single faces so you have to Dissolve the neighbouring ones first ...

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