This message was originally posted by gregory triglidis on 07/04/2008 22:47:50
hi if i want to translate the k3b in greek language (for free) how i do that?
email me plz here:firstname.lastname@example.org
This message was originally posted by Timothy M. Shead on 07/06/2008 16:15:00
If you mean k3b the cd-burning software, you’re in the wrong place.
If you mean K-3D the 3D graphics software, I’d suggest looking at the po/ directory for a message-catalog suitable for translation.
This message was originally posted by Timothy M. Shead on 07/17/2008 23:12:01
I just upgraded an OSX machine to Boost 1.35 without any difficulty. You might post the actual error messages.
This message was originally posted by rconstruct on 07/24/2008 15:24:21
I managed to get past the error msg and build k3d (T2 linux, x86-64, gcc 4.1, glibc 20051128 snapshot (2.3.90), boost 1.35.0, k3d svn r1265).
I was having problems linking (undefined reference to boost::program_options::options_description::m_default_line_length), but that was solved when i cleaned the old boost libraries i had around ;)
So, problem solved, back to making some RIB files for the new Shrimp ;)
I’m going to use this opportunity to ask for a feature though, when the user right-clicks on a object, and selects \"Mesh Modifier\", or \"Transform Modifier\", and k3d displays the (huge) list of nodes, it would be nice if the user could press any key, and the menu would display only the nodes that started with that key, like, pressing right-click > mesh modifier > displaying all nodes, pressing E, and instead of displaying all nodes, it would narrow it down to the nodes that begin with the letter E, Extrude, Edges to Blobby, and so on.
It would be nice having the menus (mesh modifier, transform, create), popping up via for instance, TAB or whatever, and with this alphabetical narrowing down of nodes. Just my .02c.
Anyway, congrats to all the developers, lots of improvements over 0.6.7.0, the last version i had tried.
Keep up the good work
This message was originally posted by Timothy M. Shead on 07/25/2008 00:05:25
Glad to hear it’s working, and many thanks for the suggestions. I’ll mention that developers to do this kind of UI work are tough to find - if you know anyone with the skills, point ’em our way ...
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