8 posts / 0 new
Last post
ForumImport
Offline
Last seen: 9 years 11 months ago
Joined: 09/22/2009 - 18:47
Modifying point in a node

This message was originally posted by ChPr on 01/06/2009 08:47:43
Hello everybody,
I am a newby with K-3D.
After some tests, I have seen that it was possible to modify (position, rotation, scale, ...) a whole mesh either with the mouse or entering numbers in a menu command, for instance : \"Modify/Mesh/TranslatePoints\".
What I want to do is to move only one (or some) point of a mesh. I have seen it is possible with the mouse by selecting first the whole mesh then selecting the point I want to move, then selecting the \"Move\" tool and finally diplacing the point on the screen with the mouse. This method is simple but not precise and I have to move the point in the three different setview X, Y and Z to be sure that the point have been correctly moved in this three directions.
My question : is it possible to move only one point of a mesh by selecting this point and entering X, Y and Z displacements in a menu command such as \"Modify/Mesh/TranslatePoints\" ?
Thank you for your help.
Pierre

ForumImport
Offline
Last seen: 9 years 11 months ago
Joined: 09/22/2009 - 18:47
Modifying point in a node

This message was originally posted by joa on 01/06/2009 10:23:33
Hi pierre!
You can use the move tool with the Tool Properties panel
1-Select the object
2- Use the vertex selection mode (press key 2)
3- From the Tool Properties panel type the coordinate.
See here to work with panels
http://www.youtube.com/watch?v=m05diuZ9zcY
The problem is that there is a bug with the plugin, and your changes won’t be saved i you have typed the coordinates.(should be fixed in the near future)
Cheers!
Joaquín

ForumImport
Offline
Last seen: 9 years 11 months ago
Joined: 09/22/2009 - 18:47
Modifying point in a node

This message was originally posted by ChPr on 01/06/2009 11:47:52
Thank you very much Joaquin, that’s exactly what I wanted to do.
As I am a newby and a french people that have difficulties to understand what is said in the tutorial videos, I surely have other questions to ask.
Regards.
Pierre

ForumImport
Offline
Last seen: 9 years 11 months ago
Joined: 09/22/2009 - 18:47
Modifying point in a node

This message was originally posted by Timothy M. Shead on 01/06/2009 16:27:16
You mention the solution in your post:
* Create some geometry.
* Choose \"Select Points\" on the toolbar.
* Select the points you wish to offset.
* Choose the Modify > Mesh > Translate Points from the menu.
* In the Node Properties Panel, enter the X, Y, and Z offsets.
If you then need to move more points using exact offsets, repeat the process:
* Select the new points to be offset.
* Choose Modify > Mesh > Translate Points.
* Manually enter the offsets.
Obviously, this gets a little clunky if you’re manually moving lots of points around, but we assume that that isn’t normally necessary.
Cheers,
Tim

ForumImport
Offline
Last seen: 9 years 11 months ago
Joined: 09/22/2009 - 18:47
Modifying point in a node

This message was originally posted by joa on 01/06/2009 21:04:30
Tims solution is a good workaround.
To make it faster I suggest you assigning a hotkey to the TranslatePoints modifier.
Go to:
Edit -> Assign Hotkeys (a dialog will pop up)
Go to Modifier-> Mesh-> TranslatePoints and press the key you want to assign.
Close the dialog window
Then you can apply the modifier faster once you selected the points.
Cheers!
Joaquín

ForumImport
Offline
Last seen: 9 years 11 months ago
Joined: 09/22/2009 - 18:47
Modifying point in a node

This message was originally posted by ChPr on 01/07/2009 03:24:35
Thank you for all the suggestions. Now, a remark about the translation of a point.
Take the following example :
- create a polygonal cube,
- with one of the methods described here, move the left point of the upper face by :
X = 1, Y = 1 and Z = -1.
- now, considere the three faces containing this point : they are now not plane, but each made of two triangles.
The problem (if it is one) is : how are determined these triangles. One see that for two of the three faces one summit of the triangles is the modified point and for the third face, the summits do not comprise this point.
So, is there a rule that determine this fact ? Is there a way to modify this ?
Regards.
Pierre

ForumImport
Offline
Last seen: 9 years 11 months ago
Joined: 09/22/2009 - 18:47
Modifying point in a node

This message was originally posted by joa on 01/07/2009 21:59:45
Hi!
\"The problem (if it is one) is : how are determined these triangles. One see that for two of the three faces one summit of the triangles is the modified point and for the third face, the summits do not comprise this point.
So, is there a rule that determine this fact ? Is there a way to modify this ? \"
In fact you are talking about Face Triangularization. Actually this is done automatically. Probably the result depends on where the first vertex of a face is.
You may force the triangularization by connecting two vertices.
1- Select the desired points that will be connected by the edge
2- Apply the ConnectVertices modifier.
But you shouldn’t care about it if you are going to work with hi-res models, since when you apply MakeSDS modifier this kind of thing are automatically solved.
Cheers!
Joaquín

ForumImport
Offline
Last seen: 9 years 11 months ago
Joined: 09/22/2009 - 18:47
Modifying point in a node

This message was originally posted by ChPr on 01/08/2009 09:43:24
Joaquin, thank you for this information.
Regards.
Pïerre

Log in or register to post comments