It would be nice to have a Tube Polygonal/Primitive. Also to have a slice Node Properties/plugin for all the Polygonal/Primitives. gmax has this, it's a good way to make cutaways of electric motors. Say you want to make a turbine and cut it in half without the cut being permanent. You can do this in gmax and after you are satisfied you make the mesh(Polygonal/Primitive) editable. You could do this with buildings and all kinds of things. When I design I usually never make the mesh(Polygonal/Primitive) editable, I save it under a different name, (exp: e for editable and u for uneditable. Twist and Rotation would be good Node Properties/plugin for Toruses as well as for the other Polygonal/Primitives. Splines simulate wires really well and thats in gmax too. You can use splines to create the thread of a screw bolt or nut, springs, and wires for electronics and for coils.
Mon, 12/21/2009 - 06:18#1
Tube Meshes ,Slicing in degrees or percents, and Splines