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ForumImport
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Last seen: 8 years 4 months ago
Joined: 09/22/2009 - 18:47
0.8.0.2 applying transform modifier - MatrixOrientation

Hello
I went through tutorials I found, I'm experimenting with some simple objects.
When I create some nodes, I can apply position and orientation transform to it.
But the orientation always relates a center of the particular node.
while I would like to rotate or skew it with the particular edge, or particular node's point
as the center of rotation, e.g. like holding a grid for a corner, and
rotate it in X or Y or Z axis. Currently I'm trying with connecting a node ( or node property )
to another instance of axis, but I bet I'm missing something, axis seems to be used
for visualisation purposes only, not as an alternate directions abstract
Probably some node's special property or other smart solution?

ForumImport
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Last seen: 8 years 4 months ago
Joined: 09/22/2009 - 18:47
0.8.0.2 applying transform modifier - MatrixOrientation

Hmm, I can move/scale/rotate it with appropriate toolbar tool, not matrix transform modifier,
anyway an action's center ( set of red/green/blue/yellow circles ) is fixed at
the center of the node..

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