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Joined: 09/22/2009 - 18:47
building under Windows using VS

I've made an attempt to gather the dependencies for k-3D and I got stuck at building gtkmm. It seems that they don't have any more the support for building gtkmm under Windows with Visual Studio (docs aren't consistent with the actual package). I suppose that for Windows release you're using Mingw. Or is there another way?

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Last seen: 8 years 10 months ago
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building under Windows using VS

That is correct, a while ago someone made an attempt to compile with VS, but even after many changes things still did not quite run. I never managed to get gtkmm building on VS either. If you are extremely motivated to do this, I'd first try to compile without any GUI active. I seem to remember even that gives problems with libsigc++.
If you want useful results quickly, MinGW definitely is the way to go. I should give this a try myself as well, as it has been a long time since I built on windows.
Regards,
Bart

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building under Windows using VS

Thanks for the answer.
With MinGW under Windows there is another problem - boost (which went lightly with VS). Just curious - what recipe do you use exactly for Windows release? Experimenting is fun, but it gets tiresome and I wish to skip to the chase if it's possible.

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building under Windows using VS

I seem to remember I compiled boost using MinGW by following the linux compile instructions (using bjam: http://www.boost.org/doc/libs/1_47_0/more/getting_started/unix-variants....) from within the MinGW console. It's been a while, so I don't remember what the gotchas were.
I'm in the process of getting my Windows 7 machine up to speed for compiling K-3D, and plan to try MinGW64, running in Cygwin. This has the advantage that 32 and 64 bit versions could be produced.
Another alternative with MinGW64 seems to be to cross-compile from within linux, but I don't know if you want to develop from within windows, or are only interested in producing a windows binary?

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Last seen: 8 years 10 months ago
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building under Windows using VS

I do not really know anything about compiling (I tried some (too big) programs only twice from windows, one was K-3D, but quickly failed and quit),
but is the fact that this is so hard to get running, a problem about the way k-3D is build up? In other words: could the architecture of K-3D be changed into something that's more easy to compile, or is compiling in Windows always very troublesome?

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