All Plugins

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Category:All
Plugins:393
IconPluginDescription
 3DelightRenderManEngineProvides render integration with 3Delight, http://www.3delight.com/
 ActionScriptExecutes a script on-demand
 AirRenderManEngineProvides render integration with AIR, http://www.sitexgraphics.com/html/air.html
Image:AlternateArray1D.pngAlternateArray1DAlternateArray1D
Image:AlternateArray2D.pngAlternateArray2DAlternateArray2D
Image:AlternateArray3D.pngAlternateArray3DAlternateArray3D
 AnimationTrackDoubleDoubleStores a series of keyframes for an animation, using 'double' as time and value
 AnimationTrackDoubleMatrix4Stores a series of keyframes for an animation, using 'double' as time type and 'matrix4' as value
Image:AnnotateNormal.pngAnnotateNormalDisplays a normal
Image:Annotation.pngAnnotationDisplays text annotations in the 3D document, primarily for documentation / tutorials
Image:Annotation2D.pngAnnotation2DDisplays 2D text annotations, primarily for documentation / tutorials
 Annotation3DDisplays text annotations in the 3D document, primarily for documentation / tutorials
 AqsisRenderManEngineProvides render integration with Aqsis, http://www.aqsis.org
 AqsisTeapotRenders a teapot primitive in render engines that support one (Aqsis!)
Image:Axes.pngAxesConfigurable set of axes to help in visualizing the 3D workspace
 BMRTRenderManEngineProvides render integration with BMRT, may it rest in peace.
Image:BendPoints.pngBendPointsBends mesh points around an axis
Image:BevelFaces.pngBevelFacesBevels each selected face
Image:BevelPoints.pngBevelPointsBevels a surface at each selected point
Image:BitmapAdd.pngBitmapAddAdd value to each pixel color component
Image:BitmapChecker.pngBitmapCheckerGenerates a checker-pattern bitmap
Image:BitmapColorMonochrome.pngBitmapColorMonochromeMake any image black and white
Image:BitmapGamma.pngBitmapGammaApply gamma value to each pixel
Image:BitmapInvert.pngBitmapInvertInverts a bitmap
Image:BitmapMatteColorDiff.pngBitmapMatteColorDiffCreate alpha channel using color difference
Image:BitmapMatteInvert.pngBitmapMatteInvertInverts a bitmap's alpha channel
Image:BitmapModifierScript.pngBitmapModifierScriptBitmap modifier that uses a script to modify an input bitmap
Image:BitmapMultiply.pngBitmapMultiplyMultiply value of each pixel
 BitmapPerceptualDifferenceCalculate a perceptual difference metric between two bitmap images
 BitmapReaderLoads a bitmap from the filesystem
Image:BitmapSolid.pngBitmapSolidGenerates a solid-color bitmap
Image:BitmapSourceScript.pngBitmapSourceScriptBitmap source that uses a script to generate images
Image:BitmapSubtract.pngBitmapSubtractSubtract value from each pixel
Image:BitmapThreshold.pngBitmapThresholdCut off chanels at a certain value
Image:BlobbyAdd.pngBlobbyAddCombines blobbies using the Addition operator.
Image:BlobbyAddOperator.pngBlobbyAddOperatorBlobby Add operator
Image:BlobbyDivOperator.pngBlobbyDivOperatorBlobby Div operator
Image:BlobbyDivide.pngBlobbyDivideCombines blobbies using the Division operator.
Image:BlobbyEllipsoid.pngBlobbyEllipsoidCreates a RenderMan Blobby Ellipsoid
Image:BlobbyMaxOperator.pngBlobbyMaxOperatorBlobby Max operator
Image:BlobbyMaximum.pngBlobbyMaximumCombines blobbies using the Maximum operator.
Image:BlobbyMinOperator.pngBlobbyMinOperatorBlobby Min operator
Image:BlobbyMinimum.pngBlobbyMinimumCombines blobbies using the Minimum operator.
Image:BlobbyMultOperator.pngBlobbyMultOperatorBlobby Mult operator
Image:BlobbyMultiply.pngBlobbyMultiplyCombines blobbies using the Multiplication operator.
 BlobbyNegateCombines blobbies using the Negation operator.
Image:BlobbySegment.pngBlobbySegmentCreates a blobby containing a single segment primitive
Image:BlobbySubOperator.pngBlobbySubOperatorBlobby Sub operator
Image:BlobbySubtract.pngBlobbySubtractCombines blobbies using the Subtraction operator.
Image:BridgeEdges.pngBridgeEdgesCreates new polygons bridging two sets of connected border edges
Image:BridgeFaces.pngBridgeFacesCreates new polygons forming a bridge between two selected polygons
Image:BulgePoints.pngBulgePointsBulges mesh points around a point
 CalculateNormalsCalculates a variety of polygon normals
Image:Camera.pngCameraCamera
 CapHolesCaps (fills) holes in a polyhedron
Image:CatmullClark.pngCatmullClarkGenerates a Catmull-Clark subdivision mesh
Image:CenterPoints.pngCenterPointsCenters mesh points around the origin
 ClothModifierCloth Simulation Modifier(currently for grids only)
Image:CollapseEdges.pngCollapseEdgesFor each selected edge, collapses its two vertices into one
Image:CollapseFaces.pngCollapseFacesFor each selected face, collapses its vertices to the centroid
Image:ColorProperty.pngColorPropertyProvides a source object to link color properties to
Image:ColorSourceScript.pngColorSourceScriptColor source that uses a script to create the output value
 CommandNodeScriptScript node that executes a script in response to command-node commands
Image:Cone.pngConeCone primitive
Image:ConnectVertices.pngConnectVerticesCreates edges between selected vertices
Image:Cylinder.pngCylinderCylinder primitive
Image:CylindricalWavePoints.pngCylindricalWavePointsApplies a wave function to points along an axis
 DeformationExpressionDisplace a mesh according a expression on x,y and z points components
Image:Delete.pngDeleteDeletes selected faces, edges and vertices
Image:Disk.pngDiskDisk primitive
Image:Dissolve.pngDissolveDissolves selected faces, edges and vertices
 DoubleSourceScriptData source that uses a script to create a k3d::double_t output value
Image:EdgesToBlobby.pngEdgesToBlobbyConverts input edges to segment blobbies
Image:ExtrudeFaces.pngExtrudeFacesExtrudes selected faces along their normals
Image:FaceNormals.pngFaceNormalsConverts a mesh into a collection of linear curves constructed from its normal vectors
 FileMagicMIMETypeHandlerIdentifies a file's MIME Type based on filename extensions
 FilletEdgesCreates rounded surfaces along selected edges
Image:FlipOrientation.pngFlipOrientationReverses the orientation of selected polygons
Image:FormatScalar.pngFormatScalarConverts a scalar to a string using printf() style formatting
Image:FormatTime.pngFormatTimeConverts a scalar to a string using strftime()-style formatting
Image:FrozenMesh.pngFrozenMeshFreezes its input for manual editing
 FrozenTransformationStores an arbitrary transformation matrix
 GLRenderableScriptScripted OpenGL Drawable
 GLXCameraToBitmapRenders the scene to a bitmap using OpenGL
 GTSMeshReaderMesh reader that reads external GNU Triangulated Surface (.gts) files
 GnomeMIMETypeHandlerIdentifies a file's MIME Type using the Gnome API
 GnomeURIHandlerOpens a URI using the Gnome libraries
Image:GraphVizEngine.pngGraphVizEngineGraphViz Render Engine
 GrowSelectionGrows the selection to include adjacent vertices, edges and faces
Image:Hyperboloid.pngHyperboloidHyperboloid primitive
 ImageMagickBitmapImporterImageMagick Formats ( many )
 Int32SourceScriptUses a script to generate an output k3d::int32_t value.
 InterpolatorDoubleDoubleLinearLinearly interpolates double values to a double time source
 InterpolatorDoubleMatrix4LinearLinearly interpolates matrix4 values to a double time source
 InvertMatrixInverts a matrix mathematically speaking
 JPEGBitmapImporterJPEG (*.jpeg)
 JPEGBitmapReaderLoads a JPEG (*.jpeg) bitmap from the filesystem
 JPEGBitmapWriterBitmap writer that saves JPEG (*.jpg) files
Image:JoinPoints.pngJoinPointsMerge selected points into one point, positioned at the average position of the selected points.
 K3DDocumentExporterK-3D Native ( .k3d )
 K3DDocumentImporterK-3D Native ( .k3d )
Image:K3DMeshReader.pngK3DMeshReaderMesh reader that loads external K-3D XML (.k3d) files
Image:K3DMeshWriter.pngK3DMeshWriterMesh writer that saves K-3D XML (.k3d) files
Image:K3DScript.pngK3DScriptK3DScript scripting engine
Image:KnotCurve.pngKnotCurveGenerates a PQ-knot curve
Image:LSystemParser.pngLSystemParserGenerates an L-System object from a configuration file
 LeastSquaresPlotAproximates points with a surface given a set of equations.
 LegacyMeshConversionConverts an input mesh to the legacy mesh format, then back, for regression testing
 LegacyTriangulateFacesConverts input faces into triangles
Image:LinearPointNoise.pngLinearPointNoiseApplies a linear noise offset to mesh points
Image:LinearWavePoints.pngLinearWavePointsApplies a wave function to points along an axis
Image:LissajousCurve.pngLissajousCurveGenerates a lissajous (sine-wave) curve
Image:LookAt.pngLookAtOrients a transformation matrix to look at another
Image:MakeBilinearPatches.pngMakeBilinearPatchesConverts input quadrilaterals to bilinear patches
 MakeCreasesSubdivides the faces around creases for SDS rendering
 MakePointGroupConverts input gprims into a single point group
Image:MakeSDS.pngMakeSDSConverts input polyhedra to SDS surfaces
 MakeSharpEdgesMake selected edges sharp
 MemoryPoolsLow-level control of memory pools, primarily for testing
Image:MergeMesh.pngMergeMeshMerges two meshes into one
Image:MeshArray1D.pngMeshArray1DMakes copies of a mesh along one dimension
Image:MeshArray2D.pngMeshArray2DMakes copies of a mesh along two dimensions
Image:MeshArray3D.pngMeshArray3DMakes copies of a mesh along three dimensions
 MeshDiffCompares meshes for equivalence
Image:MeshInstance.pngMeshInstanceRenders an instance of a geometric mesh
Image:MeshModifierScript.pngMeshModifierScriptMesh modifier that uses a script to modify geometry
 MeshPainterScriptScripted Mesh Painter
Image:MeshSourceScript.pngMeshSourceScriptMesh source that uses a script to create geometry
Image:MeshStats.pngMeshStatsDisplays statistics about the input mesh
 MeshToStdoutPrints mesh information to stdout
 MorphPointsApplies morph to different targets, interpolating between target and source position
Image:MoveFirstEdge.pngMoveFirstEdgeChanges the first edge for selected polygons
 MultiMaterialMaterial
 NGUIAboutDialogDisplays the current K-3D version and credits contributors
 NGUIAnimationTimelinePanelProvides a panel for manipulating the current animation time
 NGUIAssignHotkeysDialogProvides a user-interface for assigning menu hotkeys.
 NGUICommandNodeInspectorDialogProvides a graphical view of the command-node hierarchy
 NGUIEventRecorderDialogSends a stream of user interface events to stderr, primarily intended for troubleshooting
 NGUIKnotVectorControlProvides a custom property control for NURBS knot vectors.
 NGUILearningDialogDisplays a menu containing interactive tutorials and sample documents
 NGUILogDialogDisplays the contents of the K-3D log
 NGUIMaterialManagerPanelMaterial Manager Panel
 NGUIMorphPointsPageProvides a custom property page for the MorphPoints modifier.
 NGUINodeHistoryPanelDisplays a hierarchical list of node inputs
 NGUINodeListPanelDisplays the document nodes as a flat list
 NGUINodePropertiesPanelDisplays properties for one node
Image:NGUIParentTool.pngNGUIParentToolProvides interactive controls for reparenting nodes.
 NGUIPipelinePanelDisplays the visualization pipeline
 NGUIPipelineProfilerPanelProvides a panel for profiling execution of the visualization pipeline
Image:NGUIRenderRegionTool.pngNGUIRenderRegionToolProvides interactive controls for cropped rendering.
Image:NGUISnapTool.pngNGUISnapToolProvides interactive controls for 'snapping' nodes.
 NGUITestCaseRecorderDialogProvides a user interface for recording test cases, including situations where the application crashes.
 NGUITextEditorDialogProvides a general-purpose dialog for editing text, scripts, and shaders.
 NGUITimelinePanelProvides a panel for manipulating the current time
 NGUIToolPropertiesPanelDisplays tool properties
 NGUIToolbarPanelProvides the standard toolbar
 NGUITutorialRecorderDialogProvides a user interface for recording interactive tutorials.
 NGUIUVEditorUsed for editing of UV coordinates
 NGUIUndoTreePanelProvides a panel for displaying the undo tree
 NetPRManRenderManEngineProvides render integration with networked PRMan, https://renderman.pixar.com
 NewTweakPointsTweaks selected points using the given matrix
Image:Newell.pngNewellGenerates Newell primitives as Bezier patches
 NodeSelectionStores the document node selection state
 NullEmpty node
Image:NullOutputScript.pngNullOutputScriptScript node that executes whenever one of its inputs changes
 NullUINull User Interface (NUI)
 NurbsAddTrimCurveAdds a trimming curve to the selected patch
Image:NurbsCircle.pngNurbsCircleGenerates a NURBS circle
 NurbsCloseCurveConnects the 2 end points of the selected curve
Image:NurbsCone.pngNurbsConeGenerates a NURBS cone
 NurbsConnectCurvesConnects a set of NURBS curves
 NurbsCreateCapCreates a NURBS surface filling out the given closed curve
 NurbsCurveGenerates a NURBS curve
 NurbsCurveDegreeElevationTakes a curve of degree p and turns it into a curve with degree p+degree
 NurbsCurveInsertKnotInserts a new Knot with the specified u-value
 NurbsCurveTraversalCreates a NURBS surface while traversing one NURBS curve along another
Image:NurbsCylinder.pngNurbsCylinderGenerates a NURBS cylinder
Image:NurbsDisk.pngNurbsDiskGenerates a NURBS disk
 NurbsEditCurveKnotVectorEdit the knot vector of a NURBS curve
 NurbsExtrudeCurveExtrudes the selected curve along a coordinate axis and lets you create caps if one of the curves is closed
 NurbsExtrudePatchExtrudes the selected patch along a coordinate axis
Image:NurbsGrid.pngNurbsGridGenerates a NURBS grid
Image:NurbsHyperboloid.pngNurbsHyperboloidGenerates a NURBS hyperboloid
Image:NurbsParaboloid.pngNurbsParaboloidGenerates a NURBS paraboloid
 NurbsPatchDegreeElevationElevates the selected patches in either u or v direction
 NurbsPatchInsertKnotAdds a new knot in either u or v direction to all selected patches
Image:NurbsPolygon.pngNurbsPolygonGenerates a NURBS polygon
 NurbsPolygonizeCurveCreates a LinearCurve representation of the selected NURBS curve
 NurbsPolygonizePatchCreates a Polyhedron representation of the selected NURBS patch
 NurbsRevolveCurveTake a NURBS curve and rotate it around one of the coordinate system axis
 NurbsRuledSurfaceCreates a NURBS surface stretched between the 2 curves
 NurbsSetWeightSets the weight of the selected Control Points
 NurbsSkinnedSurfaceCreates a NURBS surface stretched along all selected curves
Image:NurbsSphere.pngNurbsSphereGenerates a NURBS sphere
 NurbsSplitCurveBreaks a NURBS curve at a given u value (0...1)
 NurbsSplitPatchSplits a patch at the selected u/v value
 NurbsSweepSurfaceCreate a Surface by traversing one curve along another and orienting it tangential to the traverse curve
Image:NurbsTorus.pngNurbsTorusGenerates a NURBS torus
 OBJMeshReaderMesh reader that loads external Wavefront (.obj) files into the document by reference
 OBJMeshWriterMesh writer that saves external Wavefront (.obj) files
 OpenGLBicubicPatchPainterRenders bicubic patches
 OpenGLBilinearPatchPainterRenders bilinear patches
 OpenGLBlobbyPointPainterRenders blobby primitives using points and lines
 OpenGLColorFacePainterRenders mesh faces using a per-face color array
 OpenGLCubicCurvePainterRenders cubic curves
 OpenGLEdgeNumberingPainterNumbers polyhedron edges
 OpenGLEdgePainterRenders mesh edges (OpenGL 1.1)
Image:OpenGLEngine.pngOpenGLEngineOpenGL Render Engine
 OpenGLFaceNormalPainterRenders polyhedron face normal vectors
 OpenGLFaceNumberingPainterNumbers polyhedron faces
 OpenGLFaceOrientationPainterDraws arrows to show polyhedron face orientation
 OpenGLFacePainterRenders mesh faces, after trianglulating them (OpenGL 1.1)
 OpenGLFaceVaryingPainterRenders selection hooks for facevarying data
 OpenGLHiddenLinePainterRenders meshes using a classic hidden-line effect.
 OpenGLLinearCurvePainterRenders linear curves
Image:OpenGLMaterial.pngOpenGLMaterialOpenGL Material
 OpenGLMultiPainterDistributes rendering across multiple mesh painters
 OpenGLNURBSCurveNumberingPainterNumbers NURBS curves
 OpenGLNURBSCurvePainterRenders NURBS curves
 OpenGLNURBSPatchNumberingPainterNumbers NURBS patches
 OpenGLNURBSPatchPainterRenders NURBS patches
 OpenGLNormalArrayPainterVisualizes normal-vector arrays
 OpenGLPointNormalPainterRenders polyhedron point normal vectors
 OpenGLPointNumberingPainterNumbers points
 OpenGLPointPainterRenders mesh points
 OpenGLSDSEdgePainterRenders mesh as SDS patch borders using OpenGL 1.1
 OpenGLSDSFacePainterRenders mesh as SDS faces using OpenGL 1.1
 OpenGLSDSPointPainterRenders mesh as SDS patch corners using OpenGL 1.1
 OpenGLSLPainterApplies an OpenGL shader to downstream painters
 OpenGLTeapotPainterRenders teapot primitives using OpoenGL
 OpenGLTexturedFacePainterRenders textured mesh faces, after triangulating them (OpenGL 1.1)
 OpenGLVBOEdgePainterRenders mesh edges (OpenGL VBOs)
 OpenGLVBOFacePainterRenders mesh faces, after trianglulating them (OpenGL VBOs)
 OpenGLVBOPointPainterRenders mesh points (OpenGL VBOs)
 OpenGLVBOSDSEdgePainterRenders mesh as SDS patch borders using OpenGL VBOs
 OpenGLVBOSDSFacePainterRenders mesh as SDS faces using OpenGL VBOs
 OpenGLVBOSDSPointPainterRenders mesh as SDS patch corners using OpenGL VBOs
 OpenGLVaryingColorFacePainterRenders mesh faces using a face-varying color array
Image:Orientation.pngOrientationCreates an orientation transform matrix
 PLYMeshReaderMesh source that reads external Stanford PLY (.ply) files
 PNGBitmapImporterPNG (*.png)
 PNGBitmapReaderLoads a PNG (*.png) bitmap from the filesystem
 PNGBitmapWriterBitmap writer that saves PNG (*.png) files
 POVManRenderManEngineProvides render integration with POVMan
 PRManRenderManEngineProvides render integration with PRMan, http://renderman.pixar.com
Image:Paraboloid.pngParaboloidParaboloid primitive
 PipelineProfilerRecords data profiling execution of the visualization pipeline
 PixieRaytraceMapDummy shadow map source for raytracing with Pixie
 PixieRenderManEngineProvides render integration with Pixie, http://www.renderpixie.com
Image:PlanarMap.pngPlanarMapPlanar projection map
Image:PointsToBlobby.pngPointsToBlobbyConverts input points to an implicit surface composed of blobby ellipsoids
Image:PolyCone.pngPolyConeGenerates a polygonal cone with optional endcap
Image:PolyCube.pngPolyCubeGenerates a polygonal cube
Image:PolyCushion.pngPolyCushionGenerates a polygonal cushion (a cube with rounded edges)
Image:PolyCylinder.pngPolyCylinderGenerates a polygonal cylinder with optional endcaps
 PolyDiskGenerates a polygonal disk
Image:PolyGrid.pngPolyGridGenerates a polygonal grid
 PolyIcosahedronGenerates a polygonal sphere by recursive subdivision of an isocahedron
Image:PolySphere.pngPolySphereGenerates a polygonal sphere
Image:PolyTerrainFFT.pngPolyTerrainFFTGenerates an FFT-based fractal terrain
Image:PolyTerrainHfBM.pngPolyTerrainHfBMGenerates an HfBM-based fractal terrain
Image:PolyText.pngPolyTextGenerates polygonal text using Freetype 2
Image:PolyTorus.pngPolyTorusGenerates a polygonal torus
Image:PolygonizeBicubicPatches.pngPolygonizeBicubicPatchesPolygonizes bicubic patches
Image:PolygonizeBlobbies.pngPolygonizeBlobbiesPolygonizes blobby implicit surfaces
Image:Polyhedron.pngPolyhedronGenerates a uniform polyhedron
Image:Position.pngPositionCreates a position transform matrix
 PrintStdoutPrints an input string value to stdout
Image:Python.pngPythonPython scripting engine
Image:QuadricDecimation.pngQuadricDecimationSurface simplification using quadric error metrics
Image:RealtimeSource.pngRealtimeSourceProvides a realtime time source for a K-3D document
 ReferenceImage2DDisplays a bitmap image in the background of the viewport.
 ReferenceImage3DDisplays a bitmap image on a resizable plane within the viewport.
 RenderDotCRenderManEngineProvides render integration with RenderDotC, http://www.dotcsw.com/rdc.html
 RenderEngineScriptScript node that acts as a render engine
 RenderManAreaLightRenderMan area light source
Image:RenderManArray1D.pngRenderManArray1DRenders a one-dimensional array of geometric object instances
Image:RenderManArray2D.pngRenderManArray2DRenders a two-dimensional array of geometric object instances
Image:RenderManArray3D.pngRenderManArray3DRenders a three-dimensional array of geometric object instances
Image:RenderManBackgroundPlane.pngRenderManBackgroundPlanePlaces a shader on a bilinear patch, aligned with the farplane
 RenderManBicubicPatchPainterRenders bicubic patches
 RenderManBilinearPatchPainterRenders bilinear patches
 RenderManBlobbyPainterRenders blobbies (implicit surfaces)
Image:RenderManCSGOperator.pngRenderManCSGOperatorCombines solids using boolean operators at render-time
Image:RenderManCSGSolid.pngRenderManCSGSolidDesignates a solid volume at render-time
 RenderManCubicCurvePainterRenders cubic curves
Image:RenderManDelayedReadArchive.pngRenderManDelayedReadArchiveInserts a RenderMan DelayedReadArchive call into rendered output
 RenderManDirectTextureMapLinks a RenderMan Texture Map directly to a file
Image:RenderManDisplacementShader.pngRenderManDisplacementShaderEncapsulates a RenderMan displacement shader instance
Image:RenderManEngine.pngRenderManEngineRenderMan Render Engine
Image:RenderManImagerShader.pngRenderManImagerShaderEncapsulates a RenderMan imager shader instance
Image:RenderManLatLongEnvironmentMap.pngRenderManLatLongEnvironmentMapConverts a bitmap into a RenderMan LatLong Environment Map
Image:RenderManLight.pngRenderManLightRenderMan light source
Image:RenderManLightShader.pngRenderManLightShaderEncapsulates a RenderMan light shader instance
 RenderManLinearCurvePainterRenders linear curves
Image:RenderManMaterial.pngRenderManMaterialA RenderMan surface / displacement material
 RenderManMultiPainterDistributes rendering across multiple mesh painters
 RenderManNURBSPatchPainterRenders NURBS patches
 RenderManPointGroupPainterRenders mesh point groups
 RenderManPolyhedronPainterRenders mesh polyhedra
Image:RenderManReadArchive.pngRenderManReadArchiveInserts a RenderMan ReadArchive call into rendered output
Image:RenderManScript.pngRenderManScriptCreates RenderMan output under script control
 RenderManScriptedPainterUses a script to render meshes
Image:RenderManShadowMap.pngRenderManShadowMapA shadow_map source within the 3D workspace
 RenderManSubdivisionSurfacePainterRenders mesh subdivision surfaces
Image:RenderManSurfaceShader.pngRenderManSurfaceShaderEncapsulates a RenderMan surface shader instance
Image:RenderManTextureMap.pngRenderManTextureMapConverts a bitmap into a RenderMan Texture Map
Image:RenderManVolumeShader.pngRenderManVolumeShaderEncapsulates a RenderMan volume shader instance
Image:RotateArray1D.pngRotateArray1DRotateArray1D
Image:RotateArray2D.pngRotateArray2DRotateArray2D
Image:RotateArray3D.pngRotateArray3DRotateArray3D
Image:RotatePoints.pngRotatePointsRotates mesh points
Image:SDSCorner.pngSDSCornerAdds variable-sharpness corners to SDS surfaces
Image:SDSCrease.pngSDSCreaseAdds variable-sharpness creases to SDS surfaces
Image:SDSHole.pngSDSHoleInserts holes into a subdivision mesh
Image:ScalarAdd.pngScalarAddAdd two scalar inputs and produce their sum as output
Image:ScalarDivide.pngScalarDivideDivide two scalar inputs and produce their quotient as output
 ScalarExpressionCalculates a C-style expression, returning a scalar value as output
Image:ScalarModulo.pngScalarModuloModulo two scalar inputs and produce their remainder as output
Image:ScalarMultiply.pngScalarMultiplyMultiply two scalar inputs and produce their product as output
Image:ScalarProperty.pngScalarPropertyProvides a source object to link scalar properties to
Image:ScalarSine.pngScalarSineApplies a sine function to its input
Image:ScalarSubtract.pngScalarSubtractSubtract two scalar inputs and produce their difference as output
Image:Scale.pngScaleCreates a scale transform matrix
Image:ScalePoints.pngScalePointsScales mesh points
 SelectBicubicPatchByNumberSelects a bicubic patch from the input mesh by its index number
 SelectBilinearPatchByNumberSelects a bilinear patch from the input mesh by its index number
Image:SelectClockwise.pngSelectClockwiseSelect the clockwise edge of an edge. If multiple edges are selected the first one in the list is selected and all others are deselected
Image:SelectCompanion.pngSelectCompanionSelect the companion of an edge. If multiple edges are selected the first one in the list is selected and all others are deselected
Image:SelectCube.pngSelectCubeSelects portions of the input mesh that intersect a cube
 SelectCubicCurveByNumberSelects a cubic curve from the input mesh by its index number
 SelectEdgeByNumberSelects an edge from the input mesh by its index number
 SelectEdgeLoopsSelects edge loops containing selected egdes
 SelectEdgeRingsSelects edge rings containing selected egdes
Image:SelectFaceByNumber.pngSelectFaceByNumberSelects a face from the input mesh by its index number
 SelectLinearCurveByNumberSelects a linear curve from the input mesh by its index number
 SelectNSidedSelects points or faces that have numbers of sides within a specified range
 SelectNurbsCurveByNumberSelects a NURBS curve from the input mesh by its index number
 SelectNurbsPatchByNumberSelects a NURBS patch from the input mesh by its index number
Image:SelectPointByNumber.pngSelectPointByNumberSelects a point from the input mesh by its index number
 SelectionToStdoutPrints selection information to stdout
Image:SetMaterial.pngSetMaterialSets geometry materials
Image:ShearPoints.pngShearPointsShears mesh points along an axis
 ShowMatrixDisplays input matrix values
Image:SmoothPoints.pngSmoothPointsSmooths mesh points by averaging their positions with their neighbors'
Image:SmoothShade.pngSmoothShadeSimulates smooth geometry by averaging polygon normals
Image:Snap.pngSnapSnaps one node to another
Image:Sphere.pngSphereSphere primitive
Image:SphereEversion.pngSphereEversionGenerates sphere eversion at any stage
Image:SphereizePoints.pngSphereizePointsConstrains points to the surface of a sphere
Image:StringSourceScript.pngStringSourceScriptString source that uses a script to create the output value
 SubdivideEdgesSubdivides edges by creating one or more vertices along
Image:SubdivideFaces.pngSubdivideFacesSubdivide faces by joining face center with vertices or edge midpoints, or contiguous midpoints
 SurfacePlotCreates a 3D surface plot.
 TIFFBitmapExporterTIFF (*.tiff)
 TIFFBitmapImporterTIFF (*.tiff)
 TIFFBitmapReaderLoads a TIFF (*.tif) bitmap from the filesystem
 TIFFBitmapWriterBitmap writer that saves TIFF (*.tiff) files
Image:TagColor.pngTagColorTags geometry with a color
Image:TaperPoints.pngTaperPointsTapers mesh points along an axis
Image:Teapot.pngTeapotCreates a classic teapot primitive
Image:TimeSource.pngTimeSourceProvides a time source for a K-3D document
Image:Torus.pngTorusTorus primitive
Image:TransformModifierScript.pngTransformModifierScriptTransform modifier that uses a script to modify a transformation matrix
Image:TransformPoints.pngTransformPointsTransform mesh points using input matrix
Image:TransformSourceScript.pngTransformSourceScriptTransform source that uses a script to create the output value
Image:TranslateArray1D.pngTranslateArray1DTranslateArray1D
Image:TranslateArray2D.pngTranslateArray2DTranslateArray2D
Image:TranslateArray3D.pngTranslateArray3DTranslateArray3D
Image:TranslatePoints.pngTranslatePointsTranslates mesh points
Image:TriangulateFaces.pngTriangulateFacesConverts input faces into triangles
Image:TweakPoints.pngTweakPointsTranslates each mesh point with custom vector
Image:TwistPoints.pngTwistPointsTwists mesh points along an axis
Image:Vector3SourceScript.pngVector3SourceScriptVector3 source that uses a script to create the output value
Image:ViewMatrix.pngViewMatrixGenerates a transformation matrix from a position, a look vector, and an up vector
 VirtualCameraToBitmapRenders the scene to a bitmap using OpenGL
 VirtualOpenGLEdgePainterRenders mesh edges
 VirtualOpenGLFacePainterRenders mesh faces
 VirtualOpenGLPointPainterRenders mesh points
 VirtualOpenGLSDSEdgePainterRenders mesh subdivision surface edges
 VirtualOpenGLSDSFacePainterRenders mesh subdivision surface faces
 VirtualOpenGLSDSPointPainterRenders mesh subdivision surface points
 WeldEliminates points with duplicate 3D coordinates
 YafrayAreaLightYafray Area Light
Image:YafrayEngine.pngYafrayEngineYafray Render Engine
 YafrayGlobalPhotonLightYafray Global Photon Light
Image:YafrayHemiLight.pngYafrayHemiLightYafray Hemi Light
Image:YafrayMaterial.pngYafrayMaterialYafray Material
 YafrayPhotonLightYafray Photon Light
Image:YafrayPointLight.pngYafrayPointLightYafray Point Light
Image:YafraySoftLight.pngYafraySoftLightYafray Soft Light
Image:YafraySpotLight.pngYafraySpotLightYafray Spot Light
Image:YafraySunLight.pngYafraySunLightYafray Sun Light
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