Default Document
From K-3D
When a new document is started, a set of nodes are already present:
Name | Type | Description |
---|---|---|
Axes | Axes | This object is actually the helping grid that appears in the viewports. Try creating more Axes objects and experiment with their rotation and configuration properties. |
Camera | Camera | Sets the position and angle of view through which you see the document. |
Light | RenderManLight | Nothing would be visible without at least one light! The behavior of the default light is controlled by the "Light Shader" node, below. |
Light Shader | RenderManLightShader | The initial light shader uses "k3d_pointlight.sl", which sends out light in all directions. |
Material | RenderManMaterial | Just to get you started, K-3D has been so nice as to provide you with a basic material which controls the appearance of nodes when they are rendered. The behavior of the default material is controlled by the "Surface Shader" node, below. |
OpenGL Engine | OpenGLEngine | Controls the realtime preview rendering in the viewport. |
RenderMan Engine | RenderManEngine | Controls final rendering of the document. Note that the natural render-engine of the initial document is the RenderManEngine, because K-3D encourages the use of the RenderMan subsystem. |
Surface Shader | RenderManSurfaceShader | This initial surface shader uses "k3d_plastic.sl", imparting a plastic-like appearance to geometry. |
TimeSource | TimeSource | Forms the basic of animation. By clever use of the pipeline system, you can animate various properties of the document by connecting them to the TimeSource node. |