- Camera DOF Diagram - How a camera object can schematically represent it's DOF related properties.
- Display Behavior Guidelines - Proposes how painters should be managed by the user interface layer.
- Distributed Computing - Random musing on how K-3D can support distributed computing models.
- Effectors - Modeling idea by Lyndon Nadel.
- K3D Raytracer Engine - (RapidTrace) A From Scratch, Built-In Raytracer With Renderman Pipeline Integration
- Keyboard Shortcut Design - Beginning discussion on how to fix keyboard shortcut editing.
- Multiple Undo Trees - Preliminary design of a capability for working with more-than-one undo tree per document.
- Network Rendering - Preliminary thoughts on integrating with network render servers / improving the current render system.
- Node Grouping Design - Starting thoughts on flexible mechanisms for organizing nodes within documents.
- Node Visibility - Makes the case for revising how we control node visibility, specifying it on a per-render-engine basis.
- Open Dynamics Engine Integration - Synthesizes current ideas and work on integration with the ODE libraries.
- Per Render Engine Painters - Builds on the Node Visibility proposal, to allow specifying mesh painters on a per-render-engine basis.
- Plugin Behavior Guidelines - Developing a set of guidelines for how pipeline modifiers should work.
- Render Model Refactoring - Thoughts on how we might evolve the current set of Render Models.
- Texture Mapping - We are finally getting the texture-mapping ball rolling!
- VAST - Visual Angle Selector Target method - a mechanism for interactive control over angular measurements.
- Viewport Refactoring - Generalization of the viewport concept to allow basic unified interaction
- Visualization Pipeline Display - A longstanding requirement for K-3D is an efficient, complete representation of a document's visualization pipeline.
- UI Enhancements Ideas This is a place for discussing UI improvements and better usability.
- Performance - Some interesting experiments for improving performance.
- User Interface Testing - Random thoughts on replacements for the current tutorial / test framework.
- User Feedback - Feedback from supervised K-3D sessions with new users.
- User Feedback Requests - A compendium of requests that came up during supervised testing with new users.
- Shader Roadmap - Making shaders into one coherent and fully functional tool-set.
- Animation Design - Design and development of the animation system, including examples and user cases.
- Skeletal Animation - Some thoughts on existing libraries.
- Fun Ideas - Plugin ideas, tools that would showcase Aqsis and K-3D, etc.
- Feature Requests - Like it says.