Hyperboloid

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Description

Image:Hyperboloid.png Hyperboloid primitive
Plugin Status:Stable
Categories:All Plugins, Stable Plugins, Quadric Plugins

Metadata

Name Value

Properties

Label Description Type Script Name
Input Matrix Input matrix k3d::matrix4 input_matrix
Output Matrix Output Matrix k3d::matrix4 output_matrix
Surface Material Surface material k3d::inode* material
Render Controls whether this node will be visible in the final rendered image. k3d::bool_t render_final
Render Shadows Controls whether this node will be visible during shadow-map render passes. k3d::bool_t render_shadows
Motion Blur If enabled, this node will be rendered with motion-blur. k3d::bool_t motion_blur
Viewport Visible Controls whether this node will be visibile in the viewport. k3d::bool_t viewport_visible
X1 From RenderMan specification k3d::double_t x1
Y1 From RenderMan specification k3d::double_t y1
Z1 From RenderMan specification k3d::double_t z1
X2 From RenderMan specification k3d::double_t x2
Y2 From RenderMan specification k3d::double_t y2
Z2 From RenderMan specification k3d::double_t z2
Theta max From RenderMan specification k3d::double_t thetamax


Notes

The Hyperboloid plugin provides a parametric quadric primitive, as defined by the RenderMan Interface Specification. Unlike a polygonal approximation of a hyperboloid, the Hyperboloid primitive always renders as a smooth surface.

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