From K-3D
Description
| Hyperboloid primitive
|
Metadata
Properties
| Label
| Description
| Type
| Script Name
|
| Input Matrix
| Input matrix
| k3d::matrix4
| input_matrix
|
| Output Matrix
| Output Matrix
| k3d::matrix4
| output_matrix
|
| Surface Material
| Surface material
| k3d::inode*
| material
|
| Render
| Controls whether this node will be visible in the final rendered image.
| k3d::bool_t
| render_final
|
| Render Shadows
| Controls whether this node will be visible during shadow-map render passes.
| k3d::bool_t
| render_shadows
|
| Motion Blur
| If enabled, this node will be rendered with motion-blur.
| k3d::bool_t
| motion_blur
|
| Viewport Visible
| Controls whether this node will be visibile in the viewport.
| k3d::bool_t
| viewport_visible
|
| X1
| From RenderMan specification
| k3d::double_t
| x1
|
| Y1
| From RenderMan specification
| k3d::double_t
| y1
|
| Z1
| From RenderMan specification
| k3d::double_t
| z1
|
| X2
| From RenderMan specification
| k3d::double_t
| x2
|
| Y2
| From RenderMan specification
| k3d::double_t
| y2
|
| Z2
| From RenderMan specification
| k3d::double_t
| z2
|
| Theta max
| From RenderMan specification
| k3d::double_t
| thetamax
|
Notes
The Hyperboloid plugin provides a parametric quadric primitive, as defined by the RenderMan Interface Specification. Unlike a polygonal approximation of a hyperboloid, the Hyperboloid primitive always renders as a smooth surface.