Stable Plugins

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Category:Stable
Plugins:239
IconPluginDescription
 3DelightRenderManEngineProvides render integration with 3Delight, http://www.3delight.com/
 ActionScriptExecutes a script on-demand
 AirRenderManEngineProvides render integration with AIR, http://www.sitexgraphics.com/html/air.html
Image:AlternateArray1D.pngAlternateArray1DAlternateArray1D
Image:AlternateArray2D.pngAlternateArray2DAlternateArray2D
Image:AlternateArray3D.pngAlternateArray3DAlternateArray3D
Image:AnnotateNormal.pngAnnotateNormalDisplays a normal
Image:Annotation.pngAnnotationDisplays text annotations in the 3D document, primarily for documentation / tutorials
Image:Annotation2D.pngAnnotation2DDisplays 2D text annotations, primarily for documentation / tutorials
 Annotation3DDisplays text annotations in the 3D document, primarily for documentation / tutorials
 AqsisRenderManEngineProvides render integration with Aqsis, http://www.aqsis.org
Image:Axes.pngAxesConfigurable set of axes to help in visualizing the 3D workspace
 BMRTRenderManEngineProvides render integration with BMRT, may it rest in peace.
Image:BendPoints.pngBendPointsBends mesh points around an axis
Image:BevelPoints.pngBevelPointsBevels a surface at each selected point
Image:BitmapAdd.pngBitmapAddAdd value to each pixel color component
Image:BitmapChecker.pngBitmapCheckerGenerates a checker-pattern bitmap
Image:BitmapColorMonochrome.pngBitmapColorMonochromeMake any image black and white
Image:BitmapGamma.pngBitmapGammaApply gamma value to each pixel
Image:BitmapInvert.pngBitmapInvertInverts a bitmap
Image:BitmapMatteColorDiff.pngBitmapMatteColorDiffCreate alpha channel using color difference
Image:BitmapMatteInvert.pngBitmapMatteInvertInverts a bitmap's alpha channel
Image:BitmapModifierScript.pngBitmapModifierScriptBitmap modifier that uses a script to modify an input bitmap
Image:BitmapMultiply.pngBitmapMultiplyMultiply value of each pixel
 BitmapReaderLoads a bitmap from the filesystem
Image:BitmapSolid.pngBitmapSolidGenerates a solid-color bitmap
Image:BitmapSourceScript.pngBitmapSourceScriptBitmap source that uses a script to generate images
Image:BitmapSubtract.pngBitmapSubtractSubtract value from each pixel
Image:BitmapThreshold.pngBitmapThresholdCut off chanels at a certain value
Image:BlobbyEllipsoid.pngBlobbyEllipsoidCreates a RenderMan Blobby Ellipsoid
Image:BlobbySegment.pngBlobbySegmentCreates a blobby containing a single segment primitive
Image:BulgePoints.pngBulgePointsBulges mesh points around a point
Image:Camera.pngCameraCamera
 CapHolesCaps (fills) holes in a polyhedron
Image:CatmullClark.pngCatmullClarkGenerates a Catmull-Clark subdivision mesh
Image:CenterPoints.pngCenterPointsCenters mesh points around the origin
Image:CollapseEdges.pngCollapseEdgesFor each selected edge, collapses its two vertices into one
Image:CollapseFaces.pngCollapseFacesFor each selected face, collapses its vertices to the centroid
Image:ColorProperty.pngColorPropertyProvides a source object to link color properties to
Image:ColorSourceScript.pngColorSourceScriptColor source that uses a script to create the output value
 CommandNodeScriptScript node that executes a script in response to command-node commands
Image:Cone.pngConeCone primitive
Image:ConnectVertices.pngConnectVerticesCreates edges between selected vertices
Image:Cylinder.pngCylinderCylinder primitive
Image:CylindricalWavePoints.pngCylindricalWavePointsApplies a wave function to points along an axis
Image:Delete.pngDeleteDeletes selected faces, edges and vertices
Image:Disk.pngDiskDisk primitive
Image:Dissolve.pngDissolveDissolves selected faces, edges and vertices
 DoubleSourceScriptData source that uses a script to create a k3d::double_t output value
Image:EdgesToBlobby.pngEdgesToBlobbyConverts input edges to segment blobbies
Image:ExtrudeFaces.pngExtrudeFacesExtrudes selected faces along their normals
 FileMagicMIMETypeHandlerIdentifies a file's MIME Type based on filename extensions
Image:FlipOrientation.pngFlipOrientationReverses the orientation of selected polygons
Image:FormatScalar.pngFormatScalarConverts a scalar to a string using printf() style formatting
Image:FormatTime.pngFormatTimeConverts a scalar to a string using strftime()-style formatting
Image:FrozenMesh.pngFrozenMeshFreezes its input for manual editing
 FrozenTransformationStores an arbitrary transformation matrix
 GLRenderableScriptScripted OpenGL Drawable
 GTSMeshReaderMesh reader that reads external GNU Triangulated Surface (.gts) files
 GnomeMIMETypeHandlerIdentifies a file's MIME Type using the Gnome API
 GnomeURIHandlerOpens a URI using the Gnome libraries
Image:GraphVizEngine.pngGraphVizEngineGraphViz Render Engine
 GrowSelectionGrows the selection to include adjacent vertices, edges and faces
Image:Hyperboloid.pngHyperboloidHyperboloid primitive
 ImageMagickBitmapImporterImageMagick Formats ( many )
 Int32SourceScriptUses a script to generate an output k3d::int32_t value.
 JPEGBitmapImporterJPEG (*.jpeg)
 JPEGBitmapReaderLoads a JPEG (*.jpeg) bitmap from the filesystem
 JPEGBitmapWriterBitmap writer that saves JPEG (*.jpg) files
Image:JoinPoints.pngJoinPointsMerge selected points into one point, positioned at the average position of the selected points.
 K3DDocumentExporterK-3D Native ( .k3d )
 K3DDocumentImporterK-3D Native ( .k3d )
Image:K3DMeshReader.pngK3DMeshReaderMesh reader that loads external K-3D XML (.k3d) files
Image:K3DMeshWriter.pngK3DMeshWriterMesh writer that saves K-3D XML (.k3d) files
Image:K3DScript.pngK3DScriptK3DScript scripting engine
Image:KnotCurve.pngKnotCurveGenerates a PQ-knot curve
 LegacyMeshConversionConverts an input mesh to the legacy mesh format, then back, for regression testing
Image:LinearPointNoise.pngLinearPointNoiseApplies a linear noise offset to mesh points
Image:LinearWavePoints.pngLinearWavePointsApplies a wave function to points along an axis
Image:LissajousCurve.pngLissajousCurveGenerates a lissajous (sine-wave) curve
Image:LookAt.pngLookAtOrients a transformation matrix to look at another
Image:MakeBilinearPatches.pngMakeBilinearPatchesConverts input quadrilaterals to bilinear patches
 MakePointGroupConverts input gprims into a single point group
Image:MakeSDS.pngMakeSDSConverts input polyhedra to SDS surfaces
 MemoryPoolsLow-level control of memory pools, primarily for testing
Image:MergeMesh.pngMergeMeshMerges two meshes into one
Image:MeshArray1D.pngMeshArray1DMakes copies of a mesh along one dimension
Image:MeshArray2D.pngMeshArray2DMakes copies of a mesh along two dimensions
Image:MeshArray3D.pngMeshArray3DMakes copies of a mesh along three dimensions
 MeshDiffCompares meshes for equivalence
Image:MeshModifierScript.pngMeshModifierScriptMesh modifier that uses a script to modify geometry
 MeshPainterScriptScripted Mesh Painter
Image:MeshSourceScript.pngMeshSourceScriptMesh source that uses a script to create geometry
Image:MeshStats.pngMeshStatsDisplays statistics about the input mesh
 MeshToStdoutPrints mesh information to stdout
Image:MoveFirstEdge.pngMoveFirstEdgeChanges the first edge for selected polygons
 MultiMaterialMaterial
 NetPRManRenderManEngineProvides render integration with networked PRMan, https://renderman.pixar.com
Image:Newell.pngNewellGenerates Newell primitives as Bezier patches
 NullEmpty node
Image:NullOutputScript.pngNullOutputScriptScript node that executes whenever one of its inputs changes
 NullUINull User Interface (NUI)
Image:NurbsCircle.pngNurbsCircleGenerates a NURBS circle
Image:NurbsCone.pngNurbsConeGenerates a NURBS cone
Image:NurbsCylinder.pngNurbsCylinderGenerates a NURBS cylinder
Image:NurbsDisk.pngNurbsDiskGenerates a NURBS disk
Image:NurbsGrid.pngNurbsGridGenerates a NURBS grid
Image:NurbsHyperboloid.pngNurbsHyperboloidGenerates a NURBS hyperboloid
Image:NurbsParaboloid.pngNurbsParaboloidGenerates a NURBS paraboloid
Image:NurbsPolygon.pngNurbsPolygonGenerates a NURBS polygon
Image:NurbsSphere.pngNurbsSphereGenerates a NURBS sphere
Image:NurbsTorus.pngNurbsTorusGenerates a NURBS torus
 OBJMeshReaderMesh reader that loads external Wavefront (.obj) files into the document by reference
 OBJMeshWriterMesh writer that saves external Wavefront (.obj) files
Image:OpenGLEngine.pngOpenGLEngineOpenGL Render Engine
Image:OpenGLMaterial.pngOpenGLMaterialOpenGL Material
Image:Orientation.pngOrientationCreates an orientation transform matrix
 PLYMeshReaderMesh source that reads external Stanford PLY (.ply) files
 PNGBitmapImporterPNG (*.png)
 PNGBitmapReaderLoads a PNG (*.png) bitmap from the filesystem
 PNGBitmapWriterBitmap writer that saves PNG (*.png) files
 POVManRenderManEngineProvides render integration with POVMan
 PRManRenderManEngineProvides render integration with PRMan, http://renderman.pixar.com
Image:Paraboloid.pngParaboloidParaboloid primitive
 PixieRaytraceMapDummy shadow map source for raytracing with Pixie
 PixieRenderManEngineProvides render integration with Pixie, http://www.renderpixie.com
Image:PointsToBlobby.pngPointsToBlobbyConverts input points to an implicit surface composed of blobby ellipsoids
Image:PolyCone.pngPolyConeGenerates a polygonal cone with optional endcap
Image:PolyCube.pngPolyCubeGenerates a polygonal cube
Image:PolyCushion.pngPolyCushionGenerates a polygonal cushion (a cube with rounded edges)
Image:PolyCylinder.pngPolyCylinderGenerates a polygonal cylinder with optional endcaps
 PolyDiskGenerates a polygonal disk
Image:PolyGrid.pngPolyGridGenerates a polygonal grid
Image:PolySphere.pngPolySphereGenerates a polygonal sphere
Image:PolyText.pngPolyTextGenerates polygonal text using Freetype 2
Image:PolyTorus.pngPolyTorusGenerates a polygonal torus
Image:PolygonizeBicubicPatches.pngPolygonizeBicubicPatchesPolygonizes bicubic patches
Image:PolygonizeBlobbies.pngPolygonizeBlobbiesPolygonizes blobby implicit surfaces
Image:Polyhedron.pngPolyhedronGenerates a uniform polyhedron
Image:Position.pngPositionCreates a position transform matrix
 PrintStdoutPrints an input string value to stdout
Image:Python.pngPythonPython scripting engine
Image:QuadricDecimation.pngQuadricDecimationSurface simplification using quadric error metrics
Image:RealtimeSource.pngRealtimeSourceProvides a realtime time source for a K-3D document
 ReferenceImage2DDisplays a bitmap image in the background of the viewport.
 ReferenceImage3DDisplays a bitmap image on a resizable plane within the viewport.
 RenderDotCRenderManEngineProvides render integration with RenderDotC, http://www.dotcsw.com/rdc.html
 RenderEngineScriptScript node that acts as a render engine
Image:RenderManArray1D.pngRenderManArray1DRenders a one-dimensional array of geometric object instances
Image:RenderManArray2D.pngRenderManArray2DRenders a two-dimensional array of geometric object instances
Image:RenderManArray3D.pngRenderManArray3DRenders a three-dimensional array of geometric object instances
Image:RenderManBackgroundPlane.pngRenderManBackgroundPlanePlaces a shader on a bilinear patch, aligned with the farplane
Image:RenderManCSGOperator.pngRenderManCSGOperatorCombines solids using boolean operators at render-time
Image:RenderManCSGSolid.pngRenderManCSGSolidDesignates a solid volume at render-time
Image:RenderManDelayedReadArchive.pngRenderManDelayedReadArchiveInserts a RenderMan DelayedReadArchive call into rendered output
 RenderManDirectTextureMapLinks a RenderMan Texture Map directly to a file
Image:RenderManDisplacementShader.pngRenderManDisplacementShaderEncapsulates a RenderMan displacement shader instance
Image:RenderManEngine.pngRenderManEngineRenderMan Render Engine
Image:RenderManImagerShader.pngRenderManImagerShaderEncapsulates a RenderMan imager shader instance
Image:RenderManLatLongEnvironmentMap.pngRenderManLatLongEnvironmentMapConverts a bitmap into a RenderMan LatLong Environment Map
Image:RenderManLight.pngRenderManLightRenderMan light source
Image:RenderManLightShader.pngRenderManLightShaderEncapsulates a RenderMan light shader instance
Image:RenderManMaterial.pngRenderManMaterialA RenderMan surface / displacement material
Image:RenderManReadArchive.pngRenderManReadArchiveInserts a RenderMan ReadArchive call into rendered output
Image:RenderManScript.pngRenderManScriptCreates RenderMan output under script control
Image:RenderManShadowMap.pngRenderManShadowMapA shadow_map source within the 3D workspace
Image:RenderManSurfaceShader.pngRenderManSurfaceShaderEncapsulates a RenderMan surface shader instance
Image:RenderManTextureMap.pngRenderManTextureMapConverts a bitmap into a RenderMan Texture Map
Image:RenderManVolumeShader.pngRenderManVolumeShaderEncapsulates a RenderMan volume shader instance
Image:RotateArray1D.pngRotateArray1DRotateArray1D
Image:RotateArray2D.pngRotateArray2DRotateArray2D
Image:RotateArray3D.pngRotateArray3DRotateArray3D
Image:RotatePoints.pngRotatePointsRotates mesh points
Image:SDSCorner.pngSDSCornerAdds variable-sharpness corners to SDS surfaces
Image:SDSCrease.pngSDSCreaseAdds variable-sharpness creases to SDS surfaces
Image:SDSHole.pngSDSHoleInserts holes into a subdivision mesh
Image:ScalarAdd.pngScalarAddAdd two scalar inputs and produce their sum as output
Image:ScalarDivide.pngScalarDivideDivide two scalar inputs and produce their quotient as output
 ScalarExpressionCalculates a C-style expression, returning a scalar value as output
Image:ScalarModulo.pngScalarModuloModulo two scalar inputs and produce their remainder as output
Image:ScalarMultiply.pngScalarMultiplyMultiply two scalar inputs and produce their product as output
Image:ScalarProperty.pngScalarPropertyProvides a source object to link scalar properties to
Image:ScalarSine.pngScalarSineApplies a sine function to its input
Image:ScalarSubtract.pngScalarSubtractSubtract two scalar inputs and produce their difference as output
Image:Scale.pngScaleCreates a scale transform matrix
Image:ScalePoints.pngScalePointsScales mesh points
 SelectBicubicPatchByNumberSelects a bicubic patch from the input mesh by its index number
 SelectBilinearPatchByNumberSelects a bilinear patch from the input mesh by its index number
Image:SelectCube.pngSelectCubeSelects portions of the input mesh that intersect a cube
 SelectCubicCurveByNumberSelects a cubic curve from the input mesh by its index number
 SelectEdgeByNumberSelects an edge from the input mesh by its index number
 SelectEdgeLoopsSelects edge loops containing selected egdes
 SelectEdgeRingsSelects edge rings containing selected egdes
Image:SelectFaceByNumber.pngSelectFaceByNumberSelects a face from the input mesh by its index number
 SelectLinearCurveByNumberSelects a linear curve from the input mesh by its index number
 SelectNSidedSelects points or faces that have numbers of sides within a specified range
 SelectNurbsCurveByNumberSelects a NURBS curve from the input mesh by its index number
 SelectNurbsPatchByNumberSelects a NURBS patch from the input mesh by its index number
Image:SelectPointByNumber.pngSelectPointByNumberSelects a point from the input mesh by its index number
 SelectionToStdoutPrints selection information to stdout
Image:SetMaterial.pngSetMaterialSets geometry materials
Image:ShearPoints.pngShearPointsShears mesh points along an axis
 ShowMatrixDisplays input matrix values
Image:SmoothPoints.pngSmoothPointsSmooths mesh points by averaging their positions with their neighbors'
Image:Sphere.pngSphereSphere primitive
Image:SphereEversion.pngSphereEversionGenerates sphere eversion at any stage
Image:SphereizePoints.pngSphereizePointsConstrains points to the surface of a sphere
Image:StringSourceScript.pngStringSourceScriptString source that uses a script to create the output value
 SubdivideEdgesSubdivides edges by creating one or more vertices along
Image:SubdivideFaces.pngSubdivideFacesSubdivide faces by joining face center with vertices or edge midpoints, or contiguous midpoints
 TIFFBitmapExporterTIFF (*.tiff)
 TIFFBitmapImporterTIFF (*.tiff)
 TIFFBitmapReaderLoads a TIFF (*.tif) bitmap from the filesystem
 TIFFBitmapWriterBitmap writer that saves TIFF (*.tiff) files
Image:TaperPoints.pngTaperPointsTapers mesh points along an axis
Image:TimeSource.pngTimeSourceProvides a time source for a K-3D document
Image:Torus.pngTorusTorus primitive
Image:TransformModifierScript.pngTransformModifierScriptTransform modifier that uses a script to modify a transformation matrix
Image:TransformPoints.pngTransformPointsTransform mesh points using input matrix
Image:TransformSourceScript.pngTransformSourceScriptTransform source that uses a script to create the output value
Image:TranslateArray1D.pngTranslateArray1DTranslateArray1D
Image:TranslateArray2D.pngTranslateArray2DTranslateArray2D
Image:TranslateArray3D.pngTranslateArray3DTranslateArray3D
Image:TranslatePoints.pngTranslatePointsTranslates mesh points
Image:TweakPoints.pngTweakPointsTranslates each mesh point with custom vector
Image:TwistPoints.pngTwistPointsTwists mesh points along an axis
Image:Vector3SourceScript.pngVector3SourceScriptVector3 source that uses a script to create the output value
Image:ViewMatrix.pngViewMatrixGenerates a transformation matrix from a position, a look vector, and an up vector
 WeldEliminates points with duplicate 3D coordinates
 YafrayAreaLightYafray Area Light
Image:YafrayEngine.pngYafrayEngineYafray Render Engine
 YafrayGlobalPhotonLightYafray Global Photon Light
Image:YafrayHemiLight.pngYafrayHemiLightYafray Hemi Light
Image:YafrayMaterial.pngYafrayMaterialYafray Material
 YafrayPhotonLightYafray Photon Light
Image:YafrayPointLight.pngYafrayPointLightYafray Point Light
Image:YafraySoftLight.pngYafraySoftLightYafray Soft Light
Image:YafraySpotLight.pngYafraySpotLightYafray Spot Light
Image:YafraySunLight.pngYafraySunLightYafray Sun Light
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