Texture Tutorial
From K-3D
How do I texture a scene?
K-3D texture mapping is in its infancy, so we'll texture the easiest object : a rectangle.
- Create a PolyGrid :
- Filter it with TextureMap object to create texture coordinates : Filter menu -> Mesh -> TextureMap
(In version 0.5.0.40 this menu does not exist, so I think this tutorial is outdated).
- Choose +Y Axis (since PolyGrid expands in +Y and +X directions), and choose a New PlanarMap in Mapping Type list.
- Create a BitmapReader bitmap object (Create menu -> Bitmap -> BitmapReader) :
- Then choose your texture file by clicking on the browse button " ... " :
- Edit a surface shader, if you worked with K-3D default document there's one named Surface Shader, and choose k3d_painted_plastic instead of k3d_plastic :
- Then search for texturename parameter and choose New [[RenderManTextureMap]]; then click on the Input plug and connect it to [[BitmapFileIn]] : output :
- Render!
Notes :
- This process requires the Tiff plugin: it converts all input textures to the Tiff format which is understood by common RenderMan engines.
- Above instructions yield the following Visualization Pipeline:







